Osseous ash: Difference between revisions
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{{Aliases|ids=MiasmaticAsh80, MiasmaticAsh200}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | {{Aliases|ids=MiasmaticAsh80, MiasmaticAsh200}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|osseous ash}} | ||
| image = | | image = osseous ash.png | ||
| gif = | | gif = osseous ash animated.gif | ||
| inhaled = yes | |||
| seeping = no | | seeping = no | ||
| id = MiasmaticAsh | | id = MiasmaticAsh | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = K | |||
| renderstr = ▓ | | renderstr = ▓ | ||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}} | | dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}} | ||
| desc = | | desc = Bone bits are aerosolized into a thick coal fog. Light is lost inside. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|caps}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].{{File Ref|file=ObjectBlueprints}} | |||
Creatures capable of respiration who occupy the same tile as a cloud of | Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}} | ||
Such creatures who enter a cloud of | Such creatures who enter a cloud of osseous ash will also be afflicted with the {{qud text|&Kchoking on ash}} status condition. Upon exiting the cloud, the creature will suffer {{Heart}}2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.{{Code Reference|namespace=XRL.World.Effects|class=AshPoison}} | ||
Osseous ash also has the potential to be [[occluding]], which is a unique quality among [[:Category:Gases|gases]]. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.<ref name="GasAsh" /> | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Gas Navbox}} |
Latest revision as of 12:33, 19 January 2024
Inhaled?
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yes |
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Seeping?
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no |
Character
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▓ |
ID?
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MiasmaticAsh |
Spawns in
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Infobox data from game version 2.0.206.57
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Bone bits are aerosolized into a thick coal fog. Light is lost inside.
Osseous ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]
Such creatures who enter a cloud of osseous ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer 2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.[3]
Osseous ash also has the potential to be occluding, which is a unique quality among gases. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.[2]