Psychodyne helmet: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(patch 204.61 (Ego and MA removed))
Line 33: Line 33:
{{Qud shader|rules|{{(}}+2 Intelligence{{)}}}}
{{Qud shader|rules|{{(}}+2 Intelligence{{)}}}}
{{Qud shader|rules|{{(}}+4 Willpower{{)}}}}
{{Qud shader|rules|{{(}}+4 Willpower{{)}}}}
{{Qud shader|rules|{{(}}+2 Ego{{)}}}}
{{Qud shader|rules|{{(}}+2 MA{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.204.52
| gameversion = 2.0.204.52

Revision as of 12:16, 11 March 2023

psychodyne helmet
Charge per Use

65 Solar cell: 38 usesFidget cell: 38 usesLead-acid cell: 61 usesCombustion cell: 92 usesChem cell: 153 usesThermoelectric cell: 615 usesBiodynamic cell: 923 usesNuclear cell: 1538 usesAntimatter cell: 3076 usesMecha power core: 7692 uses

Charge Used For

BootSequence [50], Stat Boost [15]

Complexity

8

Tier

8

<4578>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

helmet, headwear, general, electronics

Character

]

ID?Use this ID to Wish for the item

Psychodyne Helmet

Worn On

Head

Spawns in

Headwear
Items

Extra Info:
psychodyne helmet

Tetraxenonoglass blueshifts light hitting the outer shell. On the inner side, electromagnets excite a lining of star mollusk tissue to create the perfect psychic accoustics.

+2 Intelligence
+4 Willpower

Perfect
This article looks like it has no description. You can write a bit about Psychodyne helmet by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Psychodyne helmet by editing it. Remove this template once a description is added.