Shrewd baboon: Difference between revisions
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| title = {{Qud text|shrewd baboon}} | | title = {{Qud text|shrewd baboon}} | ||
| image = shrewd baboon.png | | image = shrewd baboon.png | ||
| lv = | | lv = 5 | ||
| hp = 20 | | hp = 20 | ||
| av = 3 | | av = 3 | ||
| dv = 6 | | dv = 6 | ||
| ma = | | ma = 2 | ||
| marange = 0+1d2 | | marange = 0+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Shrewd Baboon | | id = Shrewd Baboon | ||
| tier = | | tier = 1 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = Br | | tilecolors = Br | ||
Line 19: | Line 19: | ||
| corpsechance = 40 | | corpsechance = 40 | ||
| role = Leader | | role = Leader | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Baboon | | inheritingfrom = Baboon | ||
| dynamictable = {{Dynamic object|Baboons|Shrewd Baboon}} </br>{{Dynamic object| | | dynamictable = {{Dynamic object|Baboons|Shrewd Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Shrewd Baboon}} </br>{{Dynamic object|Hills_Creatures|Shrewd Baboon}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 18+1d3+ | | strength = 18+1d3+1d2 | ||
| agility = 14+1d3+ | | agility = 14+1d3+1d2 | ||
| toughness = 12+1d3+ | | toughness = 12+1d3+1d1 | ||
| intelligence = 9+1d3+ | | intelligence = 9+1d3+1d1 | ||
| willpower = 9+1d3+ | | willpower = 9+1d3+1d1 | ||
| ego = 9+1d3+ | | ego = 9+1d3+1d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| acid = 0 | | acid = 0 | ||
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| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = | | xpvalue = 250 | ||
| xptier = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | | faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Small Stone|5|no|100}}{{inventory|Baboon_Bite|1|no|100}} | | inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}} | ||
| desc = | | desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief. | ||
| categories = Baboons | | categories = Baboons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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=== Bonuses === | === Bonuses === | ||
All baboon heroes will have the following: | All baboon heroes will have the following: | ||
* One item from [[ | * One item from [[Population:Junk#Junk 2R|Junk 2R]] | ||
* One item from [[ | * One item from [[Population:Junk#Junk 3|Junk 3]] | ||
* Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}} | * Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}} | ||
* A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings | * A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings | ||
Line 89: | Line 89: | ||
* Additional +{{dice tooltip|1d4}} to Strength and Agility | * Additional +{{dice tooltip|1d4}} to Strength and Agility | ||
* 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]] | * 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]] | ||
|- | |||
|Demagogue | |||
|Nothing additional | |||
|} | |} | ||
''*Capped at level 1 due to the baboon hero's level | ''*Capped at level 1 due to the baboon hero's level |
Latest revision as of 16:35, 18 January 2024
Level: 5 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
a |
---|---|
ID?
|
Shrewd Baboon |
Faction
|
baboons (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
small stone1d2 5/5 x5(100%)\vicious bite1d2 4/1004 x1(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
baboon corpse (40%) |
Experience?
|
250 XP |
XP Tier
|
1 |
Role
|
Leader |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Wet nostrils flair at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.
A shrewd baboon is a creature belonging to the baboons faction. Shrewd baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]
Shrewd baboons attack by throwing small stones from a short distance. After throwing a stone, shrewd baboons will retreat for a short time before advancing and throwing another.[2] A shrewd baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their \vicious bite, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
Like all creatures of the baboons faction, shrewd baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]
Legendary Generation
All legendary baboons will generate as a "baboon hero", a legendary shrewd baboon. Baboon heroes have higher stats than shrewd baboons, as well as spawning with several items. Depending on the title baboon heroes generate with, they will be granted additional attributes, effects, and abilities.[5] Nearly all baboon heroes will spawn accompanied by a group of 4-8 baboons and 1-3 hulking baboons, who will be followers to the baboon hero.[6]
Name
Baboon heroes will always generate with a random display name, which will be structured as: [name], the [1d10+23-12 (Avg: 7.5)]-ringed Baboon [title]. The number of "rings" the baboon has, as well as their title, will determine several of their properties.
Bonuses
All baboon heroes will have the following:
- One item from Junk 2R
- One item from Junk 3
- Doubled base Hitpoints, plus an additional 1d101-10 (Avg: 5.5)
- A bonus to their Strength and Agility equal to 1d41-4 (Avg: 2.5) + their number of rings
- A bonus to their Intelligence, Ego, Willpower and Toughness equal to 1d41-4 (Avg: 2.5)
Titles
Baboon heroes can have the following titles, which will grant them various effects:
Title | Effect |
---|---|
Philanderer | 2.5 times the number of followers |
Riddler | Confusion at level 2* |
Hermit | Additional 2x multiplier on HP, will have no followers |
Sophisticate | +6-12 Intelligence, will come equipped with a leather cap |
King/Queen |
|
Demagogue | Nothing additional |
*Capped at level 1 due to the baboon hero's level
References
This information is reliable as of patch 2.0.201.89. |
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