Shrewd baboon: Difference between revisions

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(neck ring changes)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 5 users not shown)
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| title = {{Qud text|shrewd baboon}}
| title = {{Qud text|shrewd baboon}}
| image = shrewd baboon.png
| image = shrewd baboon.png
| lv = 1
| lv = 5
| hp = 20
| hp = 20
| av = 5
| av = 3
| dv = -4
| dv = 6
| ma = 1
| ma = 2
| marange = 0+1d2
| marange = 0+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Shrewd Baboon
| id = Shrewd Baboon
| tier = 0
| tier = 1
| colorstr = &B
| colorstr = &B
| tilecolors = Br
| tilecolors = Br
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| corpsechance = 40
| corpsechance = 40
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Baboon
| inheritingfrom = Baboon
| dynamictable = {{Dynamic object|Baboons|Shrewd Baboon}} </br>{{Dynamic object|Hills_Creatures|Shrewd Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Shrewd Baboon}}
| dynamictable = {{Dynamic object|Baboons|Shrewd Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Shrewd Baboon}} </br>{{Dynamic object|Hills_Creatures|Shrewd Baboon}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 18+1d3+0d2
| strength = 18+1d3+1d2
| agility = 14+1d3+0d2
| agility = 14+1d3+1d2
| toughness = 12+1d3+0d1
| toughness = 12+1d3+1d1
| intelligence = 9+1d3+0d1
| intelligence = 9+1d3+1d1
| willpower = 9+1d3+0d1
| willpower = 9+1d3+1d1
| ego = 9+1d3+0d1
| ego = 9+1d3+1d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| acid = 0
| acid = 0
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| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 50
| xpvalue = 250
| xptier = 0
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}}
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Small Stone|5|no|100}}{{inventory|Baboon_Bite|1|no|100}}
| inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|11}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}}
| desc = From atop =pronouns.possessive= sunning boulder, this small monkey =verb:peer= at you with eyes full of curiosity. Two puffs of grey fur billow out from either side of =pronouns.possessive= face.
| desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief.
| categories = Baboons
| categories = Baboons
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 60: Line 60:
=== Bonuses ===
=== Bonuses ===
All baboon heroes will have the following:
All baboon heroes will have the following:
* One item from [[Data:Junk#Junk 2R|Junk 2R]]
* One item from [[Population:Junk#Junk 2R|Junk 2R]]
* One item from [[Data:Junk#Junk 3|Junk 3]]
* One item from [[Population:Junk#Junk 3|Junk 3]]
* Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}}
* Doubled base [[Hitpoints]], plus an additional {{dice tooltip|1d10}}
* A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings
* A bonus to their [[Strength]] and [[Agility]] equal to {{dice tooltip|1d4}} + their number of rings
Line 89: Line 89:
* Additional +{{dice tooltip|1d4}} to Strength and Agility
* Additional +{{dice tooltip|1d4}} to Strength and Agility
* 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]]
* 2 items from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] and [[Data:Melee Weapons#Melee Weapons 1|Melee Weapons 1]]; one item from each table will have a 50% bonus chance to be [[Item Mods|modified]]
|-
|Demagogue
|Nothing additional
|}
|}
''*Capped at level 1 due to the baboon hero's level
''*Capped at level 1 due to the baboon hero's level
{{References|2.0.201.74}}
{{References|2.0.201.89}}


{{Creature Navbox|Baboons}}
{{Creature Navbox|Baboons}}
[[Category:Baboons]]
[[Category:Baboons]]

Latest revision as of 16:35, 18 January 2024

shrewd baboon
Shrewd baboon.png
Character

a

ID?Use this ID to Wish for shrewd baboon

Shrewd Baboon

Faction

baboons (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

baboon corpse (40%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

250 XP

XP Tier

1

Role

Leader

Spawns in

Baboons
DesertCanyon_Creatures
Hills_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
shrewd baboon

Wet nostrils flair at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.

Perfect

A shrewd baboon is a creature belonging to the baboons faction. Shrewd baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]

Shrewd baboons attack by throwing small stones from a short distance. After throwing a stone, shrewd baboons will retreat for a short time before advancing and throwing another.[2] A shrewd baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their \vicious bite, a natural short blade weapon that deals ♥1d21-2 (Avg: 1.5) damage.[3]

Like all creatures of the baboons faction, shrewd baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]

Legendary Generation

All legendary baboons will generate as a "baboon hero", a legendary shrewd baboon. Baboon heroes have higher stats than shrewd baboons, as well as spawning with several items. Depending on the title baboon heroes generate with, they will be granted additional attributes, effects, and abilities.[5] Nearly all baboon heroes will spawn accompanied by a group of 4-8 baboons and 1-3 hulking baboons, who will be followers to the baboon hero.[6]

Name

Baboon heroes will always generate with a random display name, which will be structured as: [name], the [1d10+23-12 (Avg: 7.5)]-ringed Baboon [title]. The number of "rings" the baboon has, as well as their title, will determine several of their properties.

Bonuses

All baboon heroes will have the following:

Titles

Baboon heroes can have the following titles, which will grant them various effects:

Title Effect
Philanderer 2.5 times the number of followers
Riddler Confusion at level 2*
Hermit Additional 2x multiplier on HP, will have no followers
Sophisticate +6-12 Intelligence, will come equipped with a leather cap
King/Queen
  • Multiple Arms at level 2*
  • Additional +1d41-4 (Avg: 2.5) to Strength and Agility
  • 2 items from Melee Weapons 2 and Melee Weapons 1; one item from each table will have a 50% bonus chance to be modified
Demagogue Nothing additional

*Capped at level 1 due to the baboon hero's level

References

This information is reliable as of patch 2.0.201.89.
  1. EncounterTables.xml
  2. XRL.World.Parts.AIThrowAndScoot
  3. ObjectBlueprints.xml
  4. XRL.World.Parts.BloodRingWeakness
  5. XRL.World.Encounters.EncounterObjectBuilders.BaboonHero1
  6. XRL.World.Parts.BaboonHero1Pack