Spectacles: Difference between revisions
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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|metal = yes | spectacles = yes}} | | extra = {{Extra info|metal = yes | spectacles = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Spectacles}} | | dynamictable = {{Dynamic object|Items|Spectacles}} | ||
| wornon = Face | | wornon = Face | ||
Line 24: | Line 24: | ||
| desc = Vision-correcting lenses on thin wire frames. | | desc = Vision-correcting lenses on thin wire frames. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} are one of two items that can correct the vision issues from [[Myopia]]. The other is {{favilink|mirrorshades}}. However, {{name}} have a 1% chance every hit to become [[broken]]. | {{name}} are one of two items that can correct the vision issues from [[Myopia]]. The other is {{favilink|mirrorshades}}. However, {{name}} have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} with [[sturdy]] prevents this. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Face Equipment Navbox}} | {{Face Equipment Navbox}} |
Latest revision as of 01:44, 19 January 2024
spectacles
Complexity
|
0 |
---|---|
Tier
|
3 |
<C2> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Spectacles |
Worn On
|
Face |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
spectacles
Vision-correcting lenses on thin wire frames.
spectacles are one of two items that can correct the vision issues from Myopia. The other is mirrorshades. However, spectacles have a 1% chance every hit to become broken.[1] Modding the spectacles with sturdy prevents this.
References
- ↑
XRL.World.Parts.Spectacles
|