Warden 1-FF, reprogrammed conservator: Difference between revisions

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imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(24 intermediate revisions by 5 users not shown)
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{{Aliases|names=Warden 1-FF, 1-FF}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|Warden 1-FF, reprogrammed conservator}}
| title = {{Qud text|Warden 1-FF, reprogrammed conservator}}
Line 5: Line 6:
| hp = 250
| hp = 250
| av = 11
| av = 11
| dv = 8
| dv = 11
| ma = 13
| marange = 8+1d9
| weight = 201
| featureweightinfo = no
| id = Warden 1-FF
| id = Warden 1-FF
| tier = 6
| tier = 6
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = BC
| renderstr = 6
| renderstr = 6
| role = Artillery
| role = Artillery
| extra = {{Extra info|metal = yes | waterritualable = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | uniquechara = yes | waterritualable = yes | waterritualskill = false | hasmentalshield = yes | bodytype = TreadedRobot}}
| inheritingfrom = BaseConservator
| inheritingfrom = BaseConservator
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 20+1d4+6d3+1
| strength = 20+1d4+6d3
| agility = 10+1d3+6d1+2
| agility = 10+1d3+6d1
| toughness = 20+1d4+6d3
| toughness = 20+1d4+6d3
| intelligence = 9+1d3+6d1
| intelligence = 9+1d3+6d1
| willpower = 20+1d4+6d3
| willpower = 20+1d4+6d3
| ego = 5+1d2+6d2-1
| ego = 5+1d2+6d2-1
| strengthmult = 1.25
| agilitymult = 1.5
| acid = 0
| acid = 0
| electric = -50
| electric = -50
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 750
| xptier = 6
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}}
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100}}{{inventory|Eaters' Crest|1|no|100}}{{inventory|LightRail|1|no|100}}
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100|no}}{{inventory|Eaters' Crest|1|no|100|no}}{{inventory|LightLock|1|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| desc = Stuck to =pronouns.possessive= rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.
| desc = Stuck to =pronouns.possessive= rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.
| categories = Robots
| categories = Unique Characters
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{Name}} is a unique {{Favilink|conservator}} and a member of the [[Fellowship of Wardens]]. They can be found in the village of {{Favilink|ezra}}.
==Conversations==
{{Qud dialogue|nodetitle=Start
|text={{qud shader no parse|brown|*Out of an oculus pours a scanning cone of mosaic light. It's unclear if they regard you as an interloper, but they take no aggressive action.*|rasterize=false}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=Live and... remain ever rustless.}}}}
== Tips ==
{{Opinion}}
* 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual. 
* 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons.

Latest revision as of 14:56, 18 January 2024

Warden 1-FF, reprogrammed conservator
Warden 1ff reprogrammed conservator.png
Character

6

ID?Use this ID to Wish for Warden 1-FF, reprogrammed conservator

Warden 1-FF

Faction

Fellowship of Wardens (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Artillery


Extra info:

Limbs* (TreadedRobot): * Excludes limbs granted via mutations
Warden 1-FF, reprogrammed conservator

Stuck to their rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.

Perfect

Warden 1-FF, reprogrammed conservator is a unique conservator and a member of the Fellowship of Wardens. They can be found in the village of Ezra.

Conversations

Start

[ Warden 1-FF, reprogrammed conservator ]

*Out of an oculus pours a scanning cone of mosaic light. It's unclear if they regard you as an interloper, but they take no aggressive action.*

1) Live and... remain ever rustless. [End]

Tips

This section is opinion-based. Your mileage may vary.
  • 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual.
  • 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons.