Warden 1-FF, reprogrammed conservator: Difference between revisions

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(Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(2 intermediate revisions by the same user not shown)
Line 9: Line 9:
| ma = 13
| ma = 13
| marange = 8+1d9
| marange = 8+1d9
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Warden 1-FF
| id = Warden 1-FF
Line 17: Line 17:
| renderstr = 6
| renderstr = 6
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | uniquechara = yes | waterritualable = yes | waterritualskill = false | hasmentalshield = yes | bodytype = TreadedRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | uniquechara = yes | waterritualable = yes | waterritualskill = false | hasmentalshield = yes | bodytype = TreadedRobot}}
| inheritingfrom = BaseConservator
| inheritingfrom = BaseConservator
| quickness = 100
| quickness = 100
Line 37: Line 37:
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}}
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100}}{{inventory|Eaters' Crest|1|no|100}}{{inventory|LightLock|1|no|100}}
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100|no}}{{inventory|Eaters' Crest|1|no|100|no}}{{inventory|LightLock|1|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| desc = Stuck to =pronouns.possessive= rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.
| desc = Stuck to =pronouns.possessive= rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.203.32
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{Name}} is a unique {{Favilink|conservator}} and a member of the [[Fellowship of Wardens]]. They can be found in the village of {{Favilink|ezra}}.
<!-- END QBE -->{{Name}} is a unique {{Favilink|conservator}} and a member of the [[Fellowship of Wardens]]. They can be found in the village of {{Favilink|ezra}}.

Latest revision as of 14:56, 18 January 2024

Warden 1-FF, reprogrammed conservator
Warden 1ff reprogrammed conservator.png
Character

6

ID?Use this ID to Wish for Warden 1-FF, reprogrammed conservator

Warden 1-FF

Faction

Fellowship of Wardens (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Artillery


Extra info:

Limbs* (TreadedRobot): * Excludes limbs granted via mutations
Warden 1-FF, reprogrammed conservator

Stuck to their rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.

Perfect

Warden 1-FF, reprogrammed conservator is a unique conservator and a member of the Fellowship of Wardens. They can be found in the village of Ezra.

Conversations

Start

[ Warden 1-FF, reprogrammed conservator ]

*Out of an oculus pours a scanning cone of mosaic light. It's unclear if they regard you as an interloper, but they take no aggressive action.*

1) Live and... remain ever rustless. [End]

Tips

This section is opinion-based. Your mileage may vary.
  • 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual.
  • 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons.