Drilldown: ItemsTable

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ItemsTable > BasePV: 4 & UnpoweredDamage : 1d2 or None & DV: None & ToHit: None & ElementalDamage : 1d10+19 or 4-6 or None

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BasePV:
Vibro:
PoweredPV:
Damage:
None (361) · 1d3 (39) · 1d2 (38) · 2d2 (24) · 1d4 (23) · 1d6 (15) · 2d3 (11) · 4d4 (9) · 1d8 (7) · 3d3 (7) · 1d10 (7) · 1d3+1 (6) · 0 (5) · 2d4 (5) · 2d6 (4) · 1d2-1 (4) · 1d4+1 (4) · 3d2 (3) · 3d4 (3)
UnpoweredDamage: (Click arrow to add another value)
PrimaryDamageElement:
ToHit:
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
EgoBonus:
Healing:
HarvestedInto:
PreservedInto:
PreservedQuantity:
ElementalDamage: (Click arrow to add another value)
ElementalType:
JoinKey:
 

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