VISAGE: Difference between revisions
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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|VISAGE}} | | dynamictable = {{Dynamic object|Items|VISAGE}} | ||
| unidentifiedimage = visage unidentified.png | | unidentifiedimage = visage unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = goggles | ||
| wornon = Face | | wornon = Face | ||
| usesslots = Face, Arm | | usesslots = Face, Arm | ||
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Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey. | Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0.203. | | gameversion = 2.0.203.49 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 04:58, 22 June 2022
VISAGE
Charge per Use
|
5 |
---|---|
Charge Used For
|
ScanSystems |
Complexity
|
5 |
Tier
|
6 |
<001246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
VISAGE |
Worn On
|
Face |
Uses Slots
|
Face, Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.203.49
|
VISAGE
Visual Instrument and Sensory Augmentation (G Edition)
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.
|