Girsh Nephilim: Difference between revisions
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=== Death === | === Death === | ||
Whenever one of the Nephilim die, they leave behind a circle of light, a special [[Floating Nearby]]-slot item which glows, adds one rank to all mutations | Whenever one of the Nephilim die, they leave behind a circle of light, a special [[Floating Nearby]]-slot item which glows, adds one rank to all mutations and 6 credit tiers, and gives a bonus unique to each Nephilim, noted by the following message appearing in the message log, for example: | ||
{{qud quote|A sphere of light in the chord of Agolgot radiates away. | {{qud quote|A sphere of light in the chord of Agolgot radiates away. |
Revision as of 15:30, 18 December 2023
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
This article has information that is missing or not up to par.
Reason: Update for 7th Plague content |
Reason: Update for 7th Plague content
The Girsh Nephilim are creatures of the 7th plague of the Gyre. There are six known Nephilim:
Lore
Towards the end of What's Eating the Watervine?, Elder Irudad describes the Girsh Nephilim as follows:
... [The Girsh Nephilim] were terrible demons who ate the young of kith and kin. Resheph slew them, but now that girshlings are back, we don't know what to make of the Nephilim. |
The Nephilim are also mentioned in the history of Resheph:
In 1 BR, the Gyre widened, and the final plague afflicted the land. The Girsh Nephilim rose from their cradles on the Moon Stair and slouched toward Qud to eat its young. Resheph rose to meet them in battle and cast them back. |
Nephilim mechanics
Nephilim lairs
Each of the Nephilim resides within a lair that is placed somewhere in Qud during worldgen (mostly[1] referred to throughout the game as the Nephilims' "cradles"). These lairs are distributed as follows:
- Girsh Agolgot's cradle is beneath Golgotha, somewhere between strata 30 and 35. It can be reached by following the pits starting in The Cloaca.
- Girsh Bethsaida's cradle is beneath Bethesda Susa, somewhere between strata 30 and 35. It can be reached by following the pits starting in the Temple of the Rock.
- The chuppah of Girsh Qas and Girsh Qon is located near the surface, in a random zone of the Moon Stair.
- Girsh Rermadon's cradle is located near the surface in a random zone of the Palladium Reef.
- Girsh Shug'ruith the Burrower's cradle can be located in any zone of the map that does not already include a static encounter. To find Shug'ruith's cradle, the player must first find "the mouth of Shug'ruith" on the surface. They must then descend and follow layers of resin extruded by Shug'ruith to Shug'ruith's cradle.
Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary Gyre wights or with Chavvah. Alternatively, one can pick up the Trash Divining skill and hope to reveal the location of these lairs.
Water ritual
It is possible to perform the water ritual with the Nephilim, using one dram of cloning draught. A unique dialogue option appears after performing the water ritual with one of the Nephilim:
Will you resign your charge and swear to unvex the beings of this world? |
If selected, the player's reputation with the Girsh will decrease by 200, and they will receive the appropriate chord of light from the pacified Nephilim. Other Nephilim will not receive a bonus from the pacified Nephilim (unlike as occurs after killing one of the Nephilim).
Death
Whenever one of the Nephilim die, they leave behind a circle of light, a special Floating Nearby-slot item which glows, adds one rank to all mutations and 6 credit tiers, and gives a bonus unique to each Nephilim, noted by the following message appearing in the message log, for example:
A sphere of light in the chord of Agolgot radiates away. |
The remaining Nephilim subsequently become more powerful, absorbing some of the powers of the fallen Nephilim and giving them stronger versions of the effects granted by their circles (in parentheses):
This creature burns bright in the chord of...
- ... Agolgot: +4 arms with spotted claws. (+2 arms with spotted claws)
- ... Bethsaida: +50% hitpoints (+15% hitpoints)
- ... Qas: +25 quickness (+10 Quickness)
- ... Qon: +25 quickness (+10 Quickness)
- ... Rermadon: +80 all resists (+40 all resists)
- ... Shug'ruith: +10 AV; +10 DV; omniphase (+3 AV; +3 DV)
These powers will be granted to any clones of the Girsh Nephilim, but not the powers of their progenitor should they be dead (e.g. a clone of Girsh Bethsaida will not receive +50% hitpoints if the original Girsh Bethsaida dies.)