Grandfather horn: Difference between revisions
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{{As Of Patch|2.0.201.51}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|grandfather horn}} | | title = {{Qud text|grandfather horn}} | ||
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| pv = 4 | | pv = 4 | ||
| maxpv = 7 | | maxpv = 7 | ||
| damage = 2d2+1 | | damage = 2d2+1 | ||
| weight = 7 | | weight = 7 | ||
| featureweightinfo = yes | |||
| commerce = 80 | | commerce = 80 | ||
| weaponskill = {{SkillID to name|Cudgel}} | | weaponskill = {{SkillID to name|Cudgel}} | ||
| id = Grandfather Horn | |||
| tilecolors = y | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|twohanded = no}} | |||
| extra = {{Extra info|twohanded = no }} | |||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Grandfather Horn}} | | dynamictable = {{Dynamic object|Items|Grandfather Horn}} </br>{{Dynamic object|MeleeWeapons|Grandfather Horn}} | ||
| desc = | | desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | |||
| categories = Cudgels | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE --> | ||
The {{name}} is a [[cudgel]] weapon that possesses a unique effect when wielded by [[goatfolk]]. It is always carried by {{favilink|goatfolk hornblower|plural}}. | |||
When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius, with a strength of {{dice tooltip|1d8}} against the target's [[MA]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Fear}} If successful, the effect lasts for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.{{Code Reference|namespace=XRL.World.Parts|class=GrandfatherHorn}} | |||
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the <code>Cervine</code> tag themselves. | |||
== References == | |||
<references/> | |||
{{Weapon Navbox}} | |||
[[Category:Cudgels]] | [[Category:Cudgels]] |
Latest revision as of 22:17, 18 January 2024
This information is reliable as of patch 2.0.201.51. If this is no longer the current patch, you can help by updating it. |
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Grandfather Horn |
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Extra Info: | |
Infobox data from game version 2.0.206.57
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It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)
The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.
When wielded by a goatfolk, or more specifically any creature with the Cervine
tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine
tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine
tag themselves.