Mirrorshades: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|mirrorshades|mirrorshades}}}} | | title = {{Qud text|{{Qud shader|mirrorshades|{{(}}mirrorshades{{)}}}}}} | ||
| image = mirrorshades.png | | image = mirrorshades.png | ||
| av = 0 | | av = 0 | ||
| dv = 0 | | dv = 0 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 40 | | commerce = 40 | ||
| id = Mirrorshades | | id = Mirrorshades | ||
Line 15: | Line 15: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = Ky | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|metal = yes | spectacles = yes}} | | extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Mirrorshades}} | |||
| ego = 1 | | ego = 1 | ||
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}} | | reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}} | ||
| wornon = Face | | wornon = Face | ||
| supportedmods = CommonMods,EyewearMods | |||
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | | desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | ||
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}} | |||
{{Qud shader|C|{{(}}+1 Ego{{)}}}} | |||
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}} | |||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Wearing a pair of {{name}} grants +1 [[Ego]]. | Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection. | ||
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this. | |||
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}} | |||
{{references|2.0.203.29}} | |||
{{Face Equipment Navbox}} |
Latest revision as of 01:44, 19 January 2024
Complexity
|
0 |
---|---|
Tier
|
3 |
<03> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Reputation Bonus
|
mysterious strangers: 100 |
Potential
Mods? |
|
Character
|
] |
ID?
|
Mirrorshades |
Worn On
|
Face |
Spawns in
|
|
Attributes
|
1 Ego |
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
+100 reputation with mysterious strangers
+1 Ego
Offers protection against visual flash effects.
Wearing a pair of mirrorshades grants +1 Ego and provides protection against the flash effects caused by flashbang grenades. Modding the mirrorshades to be polarized increases the level of protection.
Mirrorshades, along with spectacles, are the only two items that grant corrected vision, which corrects the short-distance vision caused by Myopia. They are both very fragile, however, and have a 1% chance every hit to become broken.[1] Modding the mirrorshades to be sturdy prevents this.
In addition, mirrorshades have a hidden 1% chance to refract light-based attacks with -60 to +60 degree variance.[2][3]
References
This information is reliable as of patch 2.0.203.29. |
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