VISAGE: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|visage|{{(}}VISAGE{{)}}}}}} | ||
| image = visage.png | | image = visage.png | ||
| overrideimages = {{altimage start}}{{altimage | visage identified.png | type = identified}}{{altimage | visage unidentified.png | type = unidentified}}{{altimage end}} | |||
| av = 0 | | av = 0 | ||
| dv = 1 | | dv = 1 | ||
| weight = 8 | | weight = 8 | ||
| featureweightinfo = yes | |||
| commerce = 150 | | commerce = 150 | ||
| energycellrequired = yes | |||
| chargeused = 5 | |||
| chargefunction = ScanSystems | |||
| id = VISAGE | | id = VISAGE | ||
| complexity = 5 | | complexity = 5 | ||
Line 15: | Line 19: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &R | | colorstr = &R | ||
| tilecolors = Ry | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|VISAGE}} | |||
| unidentifiedimage = visage unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = goggles | |||
| wornon = Face | | wornon = Face | ||
| usesslots = Face, Arm | | usesslots = Face, Arm | ||
| supportedmods = CommonMods,ElectronicsMods,EyewearMods | |||
| desc = Visual Instrument and Sensory Augmentation (G Edition) | | desc = Visual Instrument and Sensory Augmentation (G Edition) | ||
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey. | Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]]. | |||
[[Category: | {{Face Equipment Navbox}} | ||
[[Category:Scanners]] |
Latest revision as of 01:44, 19 January 2024
VISAGE
Charge per Use
|
5 |
---|---|
Charge Used For
|
ScanSystems |
Complexity
|
5 |
Tier
|
6 |
<001246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
VISAGE |
Worn On
|
Face |
Uses Slots
|
Face, Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
VISAGE
Visual Instrument and Sensory Augmentation (G Edition)
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.
|