Quantum mote: Difference between revisions
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Trashmonks (talk | contribs) (Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2) |
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | {{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | ||
| categories = Light Sources | | categories = Light Sources | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the highest tier type of floating [[light source]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP. | The {{name}} is the highest tier type of floating [[light source]] outside of the Circles of Light provided by the [[Girsh Nephilim]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP. | ||
One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]]. | One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]]. |
Latest revision as of 02:26, 19 January 2024
quantum mote
Tier
|
6 |
---|---|
Character
|
* |
ID?
|
Quantum Mote |
Light Radius?
|
8 |
Worn On
|
Floating Nearby |
Spawns in
|
|
Resistance
|
6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info: | |
Infobox data from game version 2.0.206.57
|
quantum mote
This opaline, phosphorescent globe glows with the light of auroras absorbed eons ago. It floats about preternaturally.
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
+1 on saves.
The quantum mote is the highest tier type of floating light source outside of the Circles of Light provided by the Girsh Nephilim. Despite the name similarities to luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.
One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.
|