Quantum mote: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
Trashmonks (talk | contribs)
Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;mquantum &amp;Ymote}}
| title = {{Qud text|{{Qud shader|quantum|{{(}}quantum mote{{)}}}}}}
| image = quantum mote.png
| image = quantum mote.png
| gif = quantum mote animated.gif
| av = 1
| av = 1
| dv = 1
| dv = 1
Line 12: Line 13:
| tier = 6
| tier = 6
| colorstr = &amp;m
| colorstr = &amp;m
| tilecolors = Ym
| tilecolors = mm
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes}}
Line 22: Line 23:
| heat = 6
| heat = 6
| wornon = Floating Nearby
| wornon = Floating Nearby
| desc = This opaline, phosphorescent globe glows with the light of auroras absorbed eons ago. It floats about preternaturally.
| desc = Particles blip off a probabilistic core and appear traced across discrete shells of energy.


{{Qud shader|R|{{(}}+6 Heat Resistance{{)}}}}
{{Qud shader|R|{{(}}+6 Heat Resistance{{)}}}}
Line 30: Line 31:
{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
| categories = Light Sources
| categories = Light Sources
| gameversion = 2.0.203.20
| gameversion = 2.0.207.99
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is the highest tier type of floating [[light source]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP.
The {{name}} is the highest tier type of floating [[light source]] outside of the Circles of Light provided by the [[Girsh Nephilim]]. Despite the name similarities to {{favilink|luminous mote}}, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all [[save]]s that its wearer takes. This save bonus can be disabled with EMP.


One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]].
One is given to the player by {{favilink|Barathrum the Old}} after completing [[Pax Klanq, I Presume?]].

Latest revision as of 02:46, 19 September 2024

quantum mote
Quantum mote
Tier

'"`UNIQ--finalizedvar-0--QINU`"'

Character

*

ID?Use this ID to Wish for the item

Quantum Mote

Light Radius?This object acts as
a light source

8

Worn On

Floating Nearby

Spawns in

Items

Resistance

6 Acid

6 Electrical

6 Cold

6 Heat

Extra Info:
quantum mote

Particles blip off a probabilistic core and appear traced across discrete shells of energy.

+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
+1 on saves.

Perfect

The quantum mote is the highest tier type of floating light source outside of the Circles of Light provided by the Girsh Nephilim. Despite the name similarities to luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.

One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.