Quantum mote: Difference between revisions
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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2 |
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| heat = 6 | | heat = 6 | ||
| wornon = Floating Nearby | | wornon = Floating Nearby | ||
| desc = | | desc = Particles blip off a probabilistic core and appear traced across discrete shells of energy. | ||
{{Qud shader|R|{{(}}+6 Heat Resistance{{)}}}} | {{Qud shader|R|{{(}}+6 Heat Resistance{{)}}}} | ||
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | {{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | ||
| categories = Light Sources | | categories = Light Sources | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 02:46, 19 September 2024
quantum mote
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
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Character
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* |
ID?
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Quantum Mote |
Light Radius?
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8 |
Worn On
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Spawns in
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Resistance
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6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info: | |
Infobox data from game version 2.0.207.99
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The quantum mote is the highest tier type of floating light source outside of the Circles of Light provided by the Girsh Nephilim. Despite the name similarities to luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.
One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.
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