Arconaut: Difference between revisions
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(Undo revision 89959 by Trashmonks (talk)) Tag: Undo |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|arconaut}} | | title = {{Qud text|arconaut}} | ||
Line 5: | Line 6: | ||
| hp = 23 | | hp = 23 | ||
| av = 7 | | av = 7 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 4 | ||
| marange = 2+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Arconaut | |||
| tier = 2 | |||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yK | |||
| renderstr = h | | renderstr = h | ||
| corpse = Human Corpse | |||
| corpse = | |||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = BaseArconaut | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3 | | strength = 14+1d3 | ||
| agility = 18+1d3 | | agility = 18+1d3 | ||
Line 23: | Line 33: | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction| | | xpvalue = 350 | ||
| desc = =pronouns.Possessive= cloak bulges around =pronouns.possessive= waist | | xptier = 2 | ||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | |||
| demeanor = neutral | |||
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Studded Leather Armor|1|no|100|no}}{{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Borderlands Revolver|1|no|100|no}}{{inventory|Lead Slug|5-10|no|100|no}}{{inventory|Steel Dagger|1|no|100|no}}{{inventory|Vinewafer|1-2|no|100|no}}{{inventory|Waterskin|0-2|no|100|no}}{{inventory|Junk 1|3d4|no|100|yes}} | |||
| skills = {{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|ShortBlades_Expertise}} | |||
| desc = A hood shades =pronouns.possessive= face from the salt sun and the halogen lamps of the vacated underearth. =pronouns.Possessive= cloak bulges around a scrapbag slung about =pronouns.possessive= waist, and =pronouns.possessive= core is tense with the promise of the chase. | |||
| categories = Humanoids | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
Not to be confused with the character generation option: [[Arconaut (Calling)]]. | |||
The {{name}} is a prototypical denizen of the Caves of Qud. They can often be found wandering alone through underground caves, ruins, and dungeons. They are notable for the fact that they will [[Scavenger|rummage through trash]] and pick up items that they find lying on the ground, including items that the player has dropped or intentionally placed in the area. | |||
In addition to the {{name|possessive}} guaranteed inventory items, they will also always spawn with {{dice tooltip|3d4}} items from the [[Population:Junk#Junk 1|Junk 1]] loot tables<ref><code>ObjectBlueprints.xml</code></ref>, which can yield a wide variety of interesting objects. | |||
==Dialogue== | ==Dialogue== | ||
{{Qud dialogue|text=*nods mutely* | {{Qud dialogue|text=*nods mutely* | ||
Line 63: | Line 86: | ||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}} | {{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}} | ||
== Trivia == | |||
{{Opinion}} | |||
* The {{name|possessive}} name might be based on the concept of Arcology, which, [https://en.wikipedia.org/wiki/Arcology according to Wikipedia], is ''a portmanteau of "architecture" and "ecology" ... a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats'' that has been popularized in a number of Science Fiction works. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Creature Navbox|Grazing hedonists|uniquecommon}} | |||
[[Category:Humanoids]] |
Latest revision as of 03:33, 4 February 2024
Level: 14 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Arconaut |
Faction
|
grazing hedonists (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) x1(100%) x1(100%) x1(100%) chrome revolver1d6 7/7 x1(100%)lead slug1d2 4/4 x5-10(100%)steel dagger1d4 7/10 x1(100%)x1-2(100%) x0-2(100%) Item from Junk 1 x3d4(100%) | |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
350 XP |
XP Tier
|
2 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A hood shades their face from the salt sun and the halogen lamps of the vacated underearth. Their cloak bulges around a scrapbag slung about their waist, and their core is tense with the promise of the chase.
Not to be confused with the character generation option: Arconaut (Calling).
The arconaut is a prototypical denizen of the Caves of Qud. They can often be found wandering alone through underground caves, ruins, and dungeons. They are notable for the fact that they will rummage through trash and pick up items that they find lying on the ground, including items that the player has dropped or intentionally placed in the area.
In addition to the arconaut's guaranteed inventory items, they will also always spawn with 3d43-12 (Avg: 7.5) items from the Junk 1 loot tables[1], which can yield a wide variety of interesting objects.
Dialogue
*nods mutely*
Shh. Listen.
Live and drink.
I am peaceful.
Any dangers?
*ignores you*
Let's not linger together.
May the Eaters gift you.
Scrap for goods?
I might be willing to trade.
*shakes their head*
*puts a finger to their lips*
I'm armed. Don't try anything.
*tenses as you approach*
Found anything good?
Finders keepers.
Lot of good stuff down here. Lots of bad stuff too.
Trivia
- The arconaut's name might be based on the concept of Arcology, which, according to Wikipedia, is a portmanteau of "architecture" and "ecology" ... a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats that has been popularized in a number of Science Fiction works.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
ObjectBlueprints.xml
|