Gunsmith: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|gunsmith}} | | title = {{Qud text|gunsmith}} | ||
| image = gunsmith.png | | image = gunsmith.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 4 | | av = 4 | ||
| dv = | | dv = 9 | ||
| ma = | | ma = 8 | ||
| marange = 7+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Gunsmith | |||
| tier = 3 | |||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = KW | |||
| renderstr = h | | renderstr = h | ||
| corpse = Human Corpse | |||
| corpse = | |||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| strength = 14+1d3+ | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| agility = 14+1d3+ | | inheritingfrom = BaseMerchant | ||
| toughness = 14+1d3+ | | quickness = 100 | ||
| intelligence = 14+1d3+ | | movespeed = 100 | ||
| willpower = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+4d1 | |||
| intelligence = 14+1d3+4d1 | |||
| willpower = 14+1d3+4d1 | |||
| ego = 14+1d3+4d1 | |||
| intelligencemult = 1.25 | |||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
Line 24: | Line 36: | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| inventory = {{inventory | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | |||
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}} | | skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}} | ||
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles. | | desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
[[File:Six Day Stilt gunsmith's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]] | |||
A {{name}} is a type of merchant which sells various guns and ammunition. | |||
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a pistol. | |||
==Wares== | |||
{{As of patch inline|2.0.201.58}} | |||
{| class="wikitable" | |||
! Item | |||
! Number | |||
! Chance of stocking | |||
|- | |||
| {{favilink|lead slug}} | |||
| 30-50 | |||
| 100% | |||
|- | |||
| Item from [[Data:Guns#Guns 1|Guns 1]] | |||
| 3-4 | |||
| 100% | |||
|- | |||
| Item from [[Data:Guns#Guns 2|Guns 2]] | |||
| 3-4 | |||
| 100% | |||
|- | |||
| Item from [[Data:Guns#Guns 3|Guns 3]] | |||
| 1 | |||
| 100% | |||
|- | |||
| Item from [[Data:Ammo#Ammo 1|Ammo 1]] | |||
| 3-4 | |||
| 100% | |||
|} | |||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | |||
==Dialogue== | ==Dialogue== | ||
{{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=. | {{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=. | ||
Line 51: | Line 99: | ||
Live, drink, and shoot, =player.formalAddressTerm=, in whichever order you like.}} | Live, drink, and shoot, =player.formalAddressTerm=, in whichever order you like.}} | ||
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}} | {{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}} | ||
==Gallery== | |||
<gallery> | |||
File:Sign (gun).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}. | |||
</gallery> | |||
{{Creature Navbox|Merchants' Guild}} |
Latest revision as of 16:30, 18 January 2024
Level: 18-20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Gunsmith |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
3 |
Inventory
|
|
| |
Inventory
| |
| |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse (90%) |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A crushed hat brim mantles their eyes and a leather holster rides their shoulder. They roll a lead slug over their leathery knuckles.
A gunsmith is a type of merchant which sells various guns and ammunition.
They can occasionally be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, seemingly displaying a pistol.
Wares
This information is reliable as of patch 2.0.201.58. |
Item | Number | Chance of stocking |
---|---|---|
lead slug | 30-50 | 100% |
Item from Guns 1 | 3-4 | 100% |
Item from Guns 2 | 3-4 | 100% |
Item from Guns 3 | 1 | 100% |
Item from Ammo 1 | 3-4 | 100% |
Wares information taken from PopulationTables.xml
and ObjectBlueprints.xml
Dialogue
You can't go wrong with my slugspitters, (player's formaladdressterm).
Guns, guns, guns! Don't they just make you smile?
(player's formaladdressterm), I tell you: there is no defense like a good, and distant, offense.
Ahh, I love the smell of cordite. You know, that sulfury smell? Accelerants make a fine perfume, if you ask me.
You know, (player's formaladdressterm), I once had an traveler from Yawningmoon tell me my shop smelled of home. Now I want to visit! Hah!
May you find adequate cover and more loot than you can carry, (player's formaladdressterm).
I used to be a wayfarer like you, (player's formaladdressterm), but old wounds slow you down. Cherish the time while you have it.
I wish I could allow you to test my wares in the shop, (player's formaladdressterm), but walk a parasang in any direction and you'll find a target.
Might not want to touch anything on the workbenches, (player's formaladdressterm).
Live, drink, and shoot, (player's formaladdressterm), in whichever order you like.
Gallery
The sign variant which appears outside of gunsmith tents in the Stiltgrounds.
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