Banner-Knight Templar: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|Banner-Knight Templar}}
| title = {{Qud text|Banner-Knight Templar}}
Line 6: Line 7:
| av = 6
| av = 6
| dv = 3
| dv = 3
| ma = 7
| ma = 9
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| id = Banner-Knight Templar
| id = Banner-Knight Templar
| tier = 4
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+5d1+2
| strength = 14+1d3+5d1
| agility = 14+1d3+5d1
| agility = 14+1d3+5d1
| toughness = 14+1d3+5d1+1
| toughness = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| willpower = 14+1d3+5d1+1
| willpower = 14+1d3+5d1
| ego = 14+1d3+5d1
| ego = 14+1d3+5d1
| strengthmult = 1.5
| toughnessmult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 25
| electric = 25
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 600
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Fullerite Plate Mail|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Banner of the Holy Rhombus|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Fullerite Plate Mail|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Banner of the Holy Rhombus|1|no|100|no}}{{inventory|Ontological Anchor|1|no|15|no}}
| skills = {{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|21}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= saddled under the weight of the Holy Rhombus.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= saddled under the weight of the Holy Rhombus.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
{{No Description}}
<!-- END QBE -->
The {{name}} is a member of the [[Putus Templar]] faction that is notable for having a {{favilink|banner of the Holy Rhombus}} equipped.
 
== Banner Effects ==
{{Excerpt|Banner of the Holy Rhombus#Mechanics}}
 
== Implant Chance ==
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
* The {{name}} has a 25% chance to be implanted.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher.
 
{{references|2.0.201.50}}
 
{{Creature Navbox|Putus Templar}}


[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 16:32, 18 January 2024

Banner-Knight Templar
Bannerknight templar.png
Character

t

ID?Use this ID to Wish for Banner-Knight Templar

Banner-Knight Templar

Faction

Putus Templar (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

600 XP

XP Tier

4

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Banner-Knight Templar

Oiled and brushed mail hang across their crooked spine and salient jaw. The color too was sucked out of their irises by their tangled lineage, and their wet rosy lips catch the light and toss it back across a sharp sneer. They're saddled under the weight of the Holy Rhombus.

Perfect

The Banner-Knight Templar is a member of the Putus Templar faction that is notable for having a banner of the Holy Rhombus equipped.

This section is an excerpt from Banner of the Holy Rhombus#Mechanics.

A banner grants the War trance effect to Putus Templar faction members who can see it (but not those that generated as other factions, such as Mechanimists), as long as it's raised. The banner displays in its name whether it's raised or furled.

If it is worn, the effect applies to all Templar who can see the wearer, including the wearer themself if they are one. (If they aren't, the effect still applies to Templar who can see them.)

A banner on the ground is either raised or furled. It can become raised by using the raise inventory action on it. It can become furled by picking it up.

An equipped banner is always raised. A banner in an inventory but not equipped is always furled. Dropping a banner keeps it in the furled state until it's raised manually.

Implant Chance

As is true for various members of the Putus Templar faction, Banner-Knight Templar have a chance to be implanted with one or more cybernetics.[1][2] Implanted cybernetics can be removed from the corpse of a Banner-Knight Templar with Butchery.

  • The Banner-Knight Templar has a 25% chance to be implanted.
  • If implanted, the Banner-Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.

References

This information is reliable as of patch 2.0.201.50.
  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Cybernetics2HasRandomImplants