Dervish of the Sightless Way: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|dervish of the Sightless Way}} | | title = {{Qud text|dervish of the Sightless Way}} | ||
Line 6: | Line 7: | ||
| av = 5 | | av = 5 | ||
| dv = 5 | | dv = 5 | ||
| ma = | | ma = 8 | ||
| marange = 7+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Dervish of the Sightless Way | |||
| tier = 3 | |||
| colorstr = &r | | colorstr = &r | ||
| | | tilecolors = rC | ||
| | | renderstr = e | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Brute | |||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = BaseSightless | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+4d1 | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+4d1 | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+4d1 | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+4d1 | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+4d1 | | willpower = 14+1d3+4d1 | ||
| ego = 28 | | ego = 28 | ||
| toughnessmult = 0.6 | |||
| willpowermult = 1.25 | |||
| egomult = 1.0 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 475 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Seekers}}|100}} | | faction = {{creature faction|{{FactionID to name|Seekers}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory | | inventory = {{inventory|Plastifer Jerkin|1|no|100|no}} | ||
| | | skills = {{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} | ||
| mutations = {{creature mutation|{{MutationID to name|Teleportation}}|-2|28}} | |||
| desc = Fat was shorn from =pronouns.possessive= spindle-limbs on the psychic lathe. The irises of =pronouns.possessive= eyes are patterned on shapes that cannot be drawn in the geometries of the natural world. =pronouns.Possessive= weapon is immaterial but inseparable; it was spun from the same thoughtstuff as =pronouns.possessive= ego. | | desc = Fat was shorn from =pronouns.possessive= spindle-limbs on the psychic lathe. The irises of =pronouns.possessive= eyes are patterned on shapes that cannot be drawn in the geometries of the natural world. =pronouns.Possessive= weapon is immaterial but inseparable; it was spun from the same thoughtstuff as =pronouns.possessive= ego. | ||
| categories = Humanoids | |||
| gameversion = 2.0.206.57 | |||
}} | |||
<!-- END QBE --> | |||
The {{name}} is a creature that is part of a unique class of '''''dervishes''''', along with the {{favilink|high dervish of the sightless way}} and the {{favilink|arch dervish of the sightless way}}. Dervishes are notable for the fact that they attack using [[psionic|{{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}}]] weapons, which target the victim's mental armor ([[MA]]) instead of the victim's traditional armor ([[AV]]). All dervishes can also [[teleportation|teleport]], and will often use teleportation to pursue their target. | |||
The {{name}} will always have a {{favilink|plastifer jerkin}} in addition to the weapon described below. | |||
== Weapons and Skills == | |||
When a {{name}} is generated, the game will randomly select one of the following weapon skills for the dervish:{{Code Reference|name=PsionicDervish|class=PsionicDervish}} | |||
{| class="wikitable" | |||
! Primary skill | |||
! Chance | |||
! Subskills | |||
! Weapon | |||
|- | |||
| [[Long Blade]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|long blade dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} long blade. See below for weapon tier chances. | |||
|- | |||
| [[Short Blade]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|short blade dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} short blade. See below for weapon tier chances. | |||
|- | |||
| [[Axe]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|axe dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} axe. See below for weapon tier chances. | |||
|- | |||
| [[Cudgel]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|cudgel dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} cudgel. See below for weapon tier chances. | |||
|} | |||
Dervishes can generate with some particularly dangerous skills, such as [[Decapitate]] or [[Swipe]]. | |||
=== Psionic Weapon Base === | |||
Dervishes generate with a random weapon roughly based on their tier, to which the game will add the [[psionic]] modifier.<ref name=PsionicDervish /><ref>The game selects a weapon using a ''[[Modding:Encounters_and_Population#Dynamic_Tables|DynamicInheritsTable]]'' of Tier (DervishLevel / 5 + 2) on the base weapon object of the appropriate type, such as ''BaseLongBlade''.</ref> | |||
The weapon may be one-handed or two-handed, and can include artifact weapons such as the {{favilink|maghammer}} or {{favilink|vibro blade}}. | |||
The {{name}} will be most likely to have a tier 5 weapon of the appropriate weapon type (about an 80-85% chance), or otherwise a tier 4 or 6 weapon of the appropriate weapon type (~8% chance each). On very rare occasion, they may have a weapon of a higher or lower tier. | |||
The following are the most likely weapons to be generated for the {{name}} (tier 5). For a full list of possible items of all tiers, refer to the [[Psionic#Possible_Items|psionic]] page. | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
==== Axes ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
==== Cudgels ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
====Long Blades ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
==== Short Blades ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | }} | ||
</div> | |||
</div> | |||
{{references|2.0.201.114}} | |||
{{Creature Navbox|Seekers of the Sightless Way}} | |||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 16:32, 18 January 2024
Level: 19 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
e |
---|---|
ID?
|
Dervish of the Sightless Way |
Faction
|
Seekers of the Sightless Way (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
475 XP |
XP Tier
|
3 |
Role
|
Brute |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Fat was shorn from their spindle-limbs on the psychic lathe. The irises of their eyes are patterned on shapes that cannot be drawn in the geometries of the natural world. Their weapon is immaterial but inseparable; it was spun from the same thoughtstuff as their ego.
The dervish of the Sightless Way is a creature that is part of a unique class of dervishes, along with the high dervish of the Sightless Way and the arch dervish of the Sightless Way. Dervishes are notable for the fact that they attack using psionic weapons, which target the victim's mental armor (MA) instead of the victim's traditional armor (AV). All dervishes can also teleport, and will often use teleportation to pursue their target.
The dervish of the Sightless Way will always have a plastifer jerkin in addition to the weapon described below.
Weapons and Skills
When a dervish of the Sightless Way is generated, the game will randomly select one of the following weapon skills for the dervish:[1]
Primary skill | Chance | Subskills | Weapon |
---|---|---|---|
Long Blade | 25% | Up to 2 long blade dervish subskills | A psionic long blade. See below for weapon tier chances. |
Short Blade | 25% | Up to 2 short blade dervish subskills | A psionic short blade. See below for weapon tier chances. |
Axe | 25% | Up to 2 axe dervish subskills | A psionic axe. See below for weapon tier chances. |
Cudgel | 25% | Up to 2 cudgel dervish subskills | A psionic cudgel. See below for weapon tier chances. |
Dervishes can generate with some particularly dangerous skills, such as Decapitate or Swipe.
Psionic Weapon Base
Dervishes generate with a random weapon roughly based on their tier, to which the game will add the psionic modifier.[1][2]
The weapon may be one-handed or two-handed, and can include artifact weapons such as the maghammer or vibro blade.
The dervish of the Sightless Way will be most likely to have a tier 5 weapon of the appropriate weapon type (about an 80-85% chance), or otherwise a tier 4 or 6 weapon of the appropriate weapon type (~8% chance each). On very rare occasion, they may have a weapon of a higher or lower tier.
The following are the most likely weapons to be generated for the dervish of the Sightless Way (tier 5). For a full list of possible items of all tiers, refer to the psionic page.
Axes
Item | PV | Damage |
---|---|---|
psionic fullerite battle axe | 10 | 1d8+1 |
psionic fullerite two-handed axe | 11 | 1d8+3 |
Cudgels
Item | PV | Damage |
---|---|---|
psionic fullerite maul | 10 | 2d4+1 |
psionic maghammer | 11 | 6d2 |
psionic two-handed fullerite maul | 11 | 3d4 |
Long Blades
Item | PV | Damage |
---|---|---|
psionic fullerite long sword | 10 | 1d12 |
psionic two-handed fullerite long sword | 11 | 2d6+1 |
psionic vibro blade | 4 | 1d10 |
Short Blades
Item | PV | Damage |
---|---|---|
psionic fullerite dagger | 16 | 1d10 |
References
This information is reliable as of patch 2.0.201.114. |
- ↑ 1.0 1.1
XRL.World.Parts.PsionicDervish
- ↑ The game selects a weapon using a DynamicInheritsTable of Tier (DervishLevel / 5 + 2) on the base weapon object of the appropriate type, such as BaseLongBlade.
|