Castes: Difference between revisions
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|colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}} | |colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}} | ||
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| colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose [[Nocturnal | | colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose [[Nocturnal apex]] as their starting cybernetic|unbolded}} | ||
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| Horticulturist | | Horticulturist |
Revision as of 00:44, 7 October 2020
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This article is a stub. You can help Caves of Qud Wiki by expanding it.
Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.