Ganglionic teleprojector: Difference between revisions
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After | After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots. | ||
Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. | Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. |
Revision as of 02:21, 16 January 2022
ganglionic teleprojector
Charge per Use
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1010 |
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Charge Used For
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Initiate Domination [1000], Maintain Domination [10] |
Complexity
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4 |
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
Potential
Mods? |
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Character
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] |
ID?
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Ganglionic Teleprojector |
Worn On
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Spawns in
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Extra Info:
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Infobox data from game version 2.0.202.92
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After 100 turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.
Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level
Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll, but will also consume four times as much charge.
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