Ganglionic teleprojector: Difference between revisions
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m corrected turn count |
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| complexity = 4 | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = | | tilecolors = cm | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
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| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | | desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | ||
| categories = Helmets | | categories = Helmets | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:06, 19 February 2022
ganglionic teleprojector
Charge per Use
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1010 |
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Charge Used For
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Initiate Domination [1000], Maintain Domination [10] |
Complexity
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4 |
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
Potential
Mods? |
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Character
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] |
ID?
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Ganglionic Teleprojector |
Worn On
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Spawns in
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Extra Info:
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Infobox data from game version 2.0.203.20
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After 100 turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.
Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level
Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll, but will also consume four times as much charge.
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