Rust Wells: Difference between revisions
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update spawn table, update info to match current rustwell generation. added images |
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{{Location | {{Location | ||
| title = Rust Wells | | title = Rust Wells | ||
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== Layout == | == Layout == | ||
{{Missing info|Looking for the spawn table for rustwell rewards.}}[[File:Rustwellsurface.png|thumb|An example generation of the rust well surface.]] | |||
Each Rust Wells uses the same generation: It will be one parasang, with the outer zones flat with nothing other than {{favilink|dogthorn tree|plural}} and {{favilink|witchwood tree|plural}}, with the occasional baboon and goat. | Each Rust Wells uses the same generation: It will be one parasang, with the outer zones flat with nothing other than {{favilink|dogthorn tree|plural}} and {{favilink|witchwood tree|plural}}, with the occasional baboon and goat. | ||
The center screen will have | The center screen will have formations of {{favilink|fulcrete}} with stairs down. The most striking feature will be the large circular "well" leading all the way down to the bottom of the rust well, with circles of shale radiating outwards. The holes are one tile smaller than the hole above it, such that jumping down from the side will only go down one strata, preventing fall damage. It is possible to drop two or more floors at once using [[Jump]] or by [[flying]]. | ||
Underground, the screens are generated similar to the surface. There will be a large hole in the center of the zone, with circles of fulcrete enbedded into the natural cave generation of shale. [[File:Rustwellbottom.png|thumb|An example generation of the lowest floor, with chest.]] | |||
Each rust well is 3 strata deep. Each strata's center zone, including the surface and 3 strata deep, contain at least one wire strand that is 50' long. All other lengths have a 25% chance of spawning 1-4 of each. | |||
At the very bottom of the well will contain either a chest or a pile of items(two 50' wires and one low tier trinket). | |||
== Creatures == | == Creatures == | ||
The spawn tables are very similar to that of the [[Desert Canyons]] and Red Rock. However, there are always qudzu | The spawn tables are very similar to that of the [[Desert Canyons]] and Red Rock. However, there are always qudzu. On the lower levels of the rust wells, rustaceans. | ||
=== Above Ground === | === Above Ground === | ||
{{Creature level and faction| | {{Creature level and faction| | ||
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{{!}}- | {{!}}- | ||
{{Creature level and faction/Row|spark tick}} | {{Creature level and faction/Row|spark tick}} | ||
{{!}}- | |||
{{Creature level and faction/Row|glowmoth}} | |||
{{!}}- | |||
{{Creature level and faction/Row|slugsnout}} | |||
{{!}}- | |||
{{Creature level and faction/Row|slumberling}} | |||
}} | }} | ||
The following will be neutral based on initial player reputation: | The following will be neutral based on initial player reputation: | ||
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{{!}}- | {{!}}- | ||
{{Creature level and faction/Row|honey skunk}} | {{Creature level and faction/Row|honey skunk}} | ||
{{!}}- | |||
{{Creature level and faction/Row|bat}} | |||
{{!}}- | {{!}}- | ||
{{Creature level and faction/Row|albino ape}} | {{Creature level and faction/Row|albino ape}} |
Revision as of 21:05, 25 December 2024
Biome
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Goto ID
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Northern Well: JoppaWorld.16.22.1.1.10 |
The Rust Wells are a collection of regions that share the same rusty desert canyon terrain. In the center zone of each parasang, there will be several wire strands lying on the ground, which are required for the completion of Weirdwire Conduit.. Eureka!. For a guide of this quest, see Weirdwire Conduit.. Eureka!/Guide.
Layout
![]() |
This article has information that is missing or not up to par.
Reason: Looking for the spawn table for rustwell rewards. |
Reason: Looking for the spawn table for rustwell rewards.

Each Rust Wells uses the same generation: It will be one parasang, with the outer zones flat with nothing other than dogthorn trees and
witchwood trees, with the occasional baboon and goat.
The center screen will have formations of fulcrete with stairs down. The most striking feature will be the large circular "well" leading all the way down to the bottom of the rust well, with circles of shale radiating outwards. The holes are one tile smaller than the hole above it, such that jumping down from the side will only go down one strata, preventing fall damage. It is possible to drop two or more floors at once using Jump or by flying.
Underground, the screens are generated similar to the surface. There will be a large hole in the center of the zone, with circles of fulcrete enbedded into the natural cave generation of shale.

Each rust well is 3 strata deep. Each strata's center zone, including the surface and 3 strata deep, contain at least one wire strand that is 50' long. All other lengths have a 25% chance of spawning 1-4 of each.
At the very bottom of the well will contain either a chest or a pile of items(two 50' wires and one low tier trinket).
Creatures
The spawn tables are very similar to that of the Desert Canyons and Red Rock. However, there are always qudzu. On the lower levels of the rust wells, rustaceans.
Above Ground
Creature | Level | Faction |
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1 | snapjaws |
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1 | snapjaws |
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1 | snapjaws |
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1 | snapjaws |
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5 | baboons |
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5 | baboons |
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5 | baboons |
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1 | vines |
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2 | vines |
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1 | vines |
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5 | arachnids |
The following will be neutral based on initial player reputation:
Creature | Level | Faction |
---|---|---|
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1 | grazing hedonists |
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4 | hermits |
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9 | hermits |
Underground
Creature | Level | Faction |
---|---|---|
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1 | snapjaws |
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1 | snapjaws |
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1 | snapjaws |
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1 | snapjaws |
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1 | vines |
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2 | vines |
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1 | vines |
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5 | arachnids |
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5 | arachnids |
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6 | bears |
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1 | oozes |
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5 | insects |
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5 | unshelled reptiles |
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6 | worms |
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7 | worms |
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7 | crabs |
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12 | crabs |
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13 | insects |
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15 | arachnids |
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6 | insects |
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9 | swine |
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21 | bears |
The following will be neutral based on initial player reputation:
Creature | Level | Faction |
---|---|---|
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4 | hermits |
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9 | hermits |
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1 | winged mammals |
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12 | apes |