Dawning ape: Difference between revisions
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m Linked to the phased mutation instead of phase |
Trashmonks (talk | contribs) |
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| desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power. | | desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power. | ||
| categories = Apes | | categories = Apes | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 15:41, 24 June 2024
dawning ape
Level: 37 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
A |
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ID?
|
Dawning Ape |
Faction
|
apes (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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925 XP |
XP Tier
|
7 |
Role
|
Brute |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Dawning apes are high-level artificial apes native to the Moon Stair. Their fists are powerful cudgels, and they possess several related skills. Notably, their Slam knocks targets an additional 10 spaces and phases them out[1] (or makes them omniphase if they're already phased) for a number of turns equal to 5 times the dawning ape's Strength modifier.[2] With the average strength of 30, this is 35 turns.
References
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