Rusted: Difference between revisions
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* the melee attack of {{favilink|brown jell|plural}} | * the melee attack of {{favilink|brown jell|plural}} | ||
* strikes of {{favilink|sludgy pseudopod|plural}} from {{favilink|soupy sludge|plural}} that has absorbed {{favilink|brown sludge}} | * strikes of {{favilink|sludgy pseudopod|plural}} from {{favilink|soupy sludge|plural}} that has absorbed {{favilink|brown sludge}} | ||
* | * becoming [[prone]] in pool of {{favilink|Brown sludge}} due to {{favilink|sewage eel|plural}} or {{favilink|Slog of the Cloaca}} | ||
* [[ | * [[extradimensional]] items may rust when exposed to [[normality]] effects | ||
{{references}} | {{references}} | ||
{{Effect Navbox}} | {{Effect Navbox}} |
Revision as of 15:53, 17 March 2021
rusted
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Rusted |
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rusted is an effect that only works on items that are made of metal. rusted items will have their commerce value divided by 100 and cannot be equipped.[1] They can be repaired using Repair or a Fix-It spray foam, or by paying a creature with the repair skill to repair the item. In any of these cases, repairing a rusted item will fully remove the rusted effect from it with no permanent effects remaining.
All metal items are equally susceptible to rusting regardless of their tier or any other measures of their power.
An item with the lacquered mod cannot rust.
Causes of Rust
- the melee attack of
qudzu
- the melee attack of qudzu symbiotes
- the melee attack of
brown jells
- strikes of
sludgy pseudopods from
soupy sludges that has absorbed
brown sludge
- becoming prone in pool of
brown sludge due to
sewage eels or
Slog of the Cloaca
- extradimensional items may rust when exposed to normality effects
References
- ↑
XRL.World.Effects.Rusted
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