Grandfather horn: Difference between revisions
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| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Grandfather Horn}} </br>{{Dynamic object|Items|Grandfather Horn}} | | dynamictable = {{Dynamic object|MeleeWeapons|Grandfather Horn}} </br>{{Dynamic object|Items|Grandfather Horn}} | ||
| desc = | | desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3 | {{Qud shader|rules|{{(}}Strength Bonus Cap: 3 | ||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | Weapon Class: Cudgel (dazes on critical hit){{)}}}} | ||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:03, 19 February 2022
This information is reliable as of patch 2.0.201.51. If this is no longer the current patch, you can help by updating it. |
Skill Used
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Grandfather Horn |
Spawns in
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Extra Info: | |
Infobox data from game version 2.0.203.20
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It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)
The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.
When wielded by a goatfolk, or more specifically any creature with the Cervine
tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine
tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine
tag themselves.