Dawning ape: Difference between revisions
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'''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[ | '''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[phase|phases them out]]<ref><code>ObjectBlueprints.xml</code></ref> (or makes them [[omniphase]] if they're already phased) for a number of turns equal to 5 times the {{name}}'s [[Strength]] modifier.{{Code Reference|class=PhaseOnSlam}} With the average strength of 30, this is 35 turns. | ||
{{references}} | {{references}} | ||
{{Creature Navbox|Apes|uniquecommon}} | {{Creature Navbox|Apes|uniquecommon}} |
Revision as of 19:14, 28 February 2024
dawning ape
Level: 37 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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A |
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ID?
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Dawning Ape |
Faction
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apes (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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925 XP |
XP Tier
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7 |
Role
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Brute |
Spawns in
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Extra info:
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Infobox data from game version 2.0.206.57
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Dawning apes are high-level artificial apes native to the Moon Stair. Their fists are powerful cudgels, and they possess several related skills. Notably, their Slam knocks targets an additional 10 spaces and phases them out[1] (or makes them omniphase if they're already phased) for a number of turns equal to 5 times the dawning ape's Strength modifier.[2] With the average strength of 30, this is 35 turns.
References
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