User:Lone Aristocrat/Sandbox/acquisition section drafting

Due to the randomly distributed nature of cybernetics it is not necessarily guaranteed to find a given implant in every playthrough.


By nature of being a cybernetic implant, it is not necessarily guaranteed to find Lone Aristocrat/Sandbox/acquisition section drafting in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.

Low-Tier Implant Acquisition

A given implant is considered low-tier if it has a license point cost of 1-2.

  • Low-tier implants are commonly found in low-tier
  • Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a low-tier implant, the following sources provide the greatest odds of finding a copy:
    • The  Rusted Archway contains 2 becoming nooks each with 1-2 implants taken from the tier 2 cybernetics drop table.

Mid-Tier Implant Acquisition

A given implant is considered mid-tier if it has a license point cost of exactly 3. Mid-tier implants are most commonly found in mid and high-tier zones, though unlike low-tier implants are not re

High-Tier Implant Acquisition

A given implant is considered high-tier if it has a license point cost of 4 and above. High-tier implants are commonly found in high-tier zones, with zone tier 8 provding the greatest odds

  • Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a high-tier implant, the following sources provide the greatest odds of finding a copy:

Alternative Method

  • Alternatively, if the user would rather guarantee eventual access to a copy of Lone Aristocrat/Sandbox/acquisition section drafting, they can take the following action:
    • Under normal circumstances, the guaranteed  gutsmonger present at the  Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the  Proselytize skill or a  love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
    • The newly transported gutsmonger can then be cloned with a rebuked  cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.

Implant Distribution by Tier

Zone/Merchant tier Low-tier spawn chance
1 80%
2 70%
3 58%
4 48%
5 38%
6 28%
7 0%
8 0%
Zone/Merchant tier Mid-tier spawn chance
1 15%
2 22%
3 32%
4 38%
5 44%
6 50%
7 75%
8 50%
Zone/Merchant tier High-tier spawn chance
1 5%
2 8%
3 10%
4 14%
5 18%
6 22%
7 25%
8 50%


Credit Wedge Acquisition and Related Tips