0lam
Spoiler Warning: This article contains spoilers regarding late-game secrets. Proceed at your own discretion. |
Level: 66 | |
Attribute Range Mean Formula
Attacker Level 1-69 1650 XP Attacker Level 70-74 825 XP Attacker Level 75-79 165 XP Attacker Level 80+ 0 XP | |
Acid Res: 75 Elec Res: 75 Cold Res: 75 Heat Res: 75 | |
Character
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Ç |
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ID?
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0lam |
Faction
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highly entropic beings (Loved100 Reputation) |
Inventory
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Inventory
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x1(100%) | |
Mutations
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Mutations
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Experience?
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1650 XP |
XP Tier
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13 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.203.20
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Bump, scars, and ridges crisscross the monstrous waveform shell from where the boundaries of dimensions ground against the interstitial space. A soft organ-thing lies inside, lit by the glimmers of Old Light flashing off the all-color nacre. Grooves across the shell mantle billow with the dust of ontoxanthellae, cross-dimensional symbiotes. Arrayed aside them are articles of other places, a pan-dimensional inventory stocked by an entropic broker.
0lam is a legendary giant clam and highly entropic being which resides in a pocket dimension called Tzimtzlum.
It sells fifteen items, each with a uniform random tier and a 75% chance to generate extradimensional, as well as the unique and remarkably expensive artifact Otherpearl.[1][2] 0lam is the only highly entropic being which can perform the water ritual, requiring one dram of neutron flux. Highly entropic beings accept all secrets and gossip and provide random secrets.
When damaged, 0lam defends itself by summoning extradimensional hunters:
0lam opens wide, and the nacre inside its shell glimmers with unseen light. |
You sense psychic presences foreign to this place and time. |
0lam initially summons three extradimensional hunters, and summons an additional 1-3 extradimensional hunters every 150-200 turns until the player kills 0lam, leaves Tzimtzlum, or dies.[3] Each extradimensional hunter has a 50% chance to be a cult hunter; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.
Like any other merchant, 0lam will equip items it is carrying if it lacks an item in that slot. If an extradimensional item which provides a mutation is equipped this way, 0lam will gain access to that mutation at level 5. Temporal Fugue clones created this way will summon extradimensional hunters when damaged as noted above.
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