Caves of Qud Wiki

Revision as of 22:11, 15 December 2024 by Kernelmethod (talk | contribs) (Add announcement about missing endgame content)
2024-12-15: the Trash Monks are hard at work getting the wiki ready to add endgame content for Caves of Qud 1.0! Please check back in early 2025 for information on endgame creatures, quests, and locations. If you'd like to help us improve the wiki, please request an account or chat with us in #wiki-discussion in the Caves of Qud Discord.
Welcome
Wiki Editors

Welcome to the official wiki for Caves of Qud, a Science-Fantasy Roguelike RPG developed by Freehold Games and set in the exotic, deeply-simulated, far-future world of Qud.

This wiki is run and maintained by the players, and graciously hosted by the developers. Infoboxes updated every patch.

Live and Drink, knowledge-seeker.

Latest Patch Note
Surprise Feature Friday - August 8, 2025
210.23
<ul class="bb_ul"><li>Phase spiders are now more reliably phased.
</li><li>Dream wrens found outside of Chavvah are now part of the birds faction.
</li><li>You now always start with a method of seeing in the dark when entering a waking dream.
</li><li>Waking dreams now wait until you return to the main gameplay screen to end, so for example your dream does not end in the middle of a conversation.
</li><li>Juking now counts as movement for the cooling effects of blaze tonic.
</li><li>Burgeoning and Temporal Fugue no longer play the gain follower sound effect for each summoned creature.
</li><li>You now only ask the wild-eyed water merchant about Mamon Souldrinker if you have Raising Indrix.
</li><li>The game now recognizes ciderer Erah as a proper noun.
</li><li>The Barathrumites are now called [redacted] if you get [redacted] in [redacted].
</li><li>The flowers in [redacted] are no longer flammable.
</li><li>Quest objects are now more consistently reachable.
</li><li>Tents made out of creature skins should be improperly capitalized less often.
</li><li>Removed an outdated section in the help files about different melee weapon types having different penetration values.
</li><li>Fixed a bug that allowed Fix-It spray foam to repair permanently broken objects.
</li><li>Fixed a bug that caused waydroids in adjacent zones to be hostile even if you had a droid scrambler.
</li><li>Fixed a bug that caused adjacent scrambled waydroids to count as hostile for the purpose of calculating wildfire for missile weapons.
</li><li>Fixed a bug that prevented item-based quest steps from completing when you obtained the item via tinkering.
</li><li>Fixed a bug that caused interactable quest objects to sometimes spawn in cells with other furniture, rendering them hard to see or interact with.
</li><li>Fixed a bug that caused nocturnal apex durations to be half as long as intended.
</li><li>Fixed lots of misspellings and other errors in generated text.
</li><li>Fixed lots of misspellings and other errors in non-generated text.
</li><li>Fixed a pronoun issue with Asphodel.
</li><li>[modding] Skills marked as ExcludeFromPool are now excluded from warm static rolls.
</li><li>[modding] Attempting to register for string events on XRLGame or using a handler other than IPart and Effect now outputs a warning.
</li><li>[modding] A GenericCommandEvent can now be queued for next action manager segment using GameEventCommand.
</li><li>[modding] A map of mod "Exclusions" can now be defined in manifest.json directories, skipping the directory if any of the listed mods is active.
</li><li>[modding] The DroppedEvent now has a static Send method.
</li><li>[modding] Fixed a bug that caused AwardingXPEvent to only propagate to game systems.</li></ul>
— 2025-08-08 23:33:48