Giant hands
giant hands
3 lbs. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
GiantHands |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
3 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
When implanted, weapons requiring two weapon slots now require one weapon slot. Applies to slots granted by cybernetics, and mutations like helping hands and
gun rack (non-exhaustive).
Acquistion
By nature of being a cybernetic implant, it is not necessarily guaranteed to find giant hands in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.
- Due to giant hands being considered a mid-tier implant, the following sources provide the greatest odds of finding a copy:
Ezra's tinkerer
Yla Haj who offers a non-restocking selection of 6-8 cybernetics taken from the tier 5 cybernetics drop table.
village tinkers from villages which happen to spawn in mid-tier zones such as
jungles,
Rivers or
banana groves can, upon restock, sometimes offer 2-4 implants taken from the zone's corresponding cybernetics table.
- Historical sites which spawn in mid-tier zones like the
mountains or
Rainbow Wood, have a chance of containing
becoming nooks which each hold 1-2 zone-tier appropriate implants. The locations of such historical sites can be obtained with some reliability by water-ritualing legendary members of the Putus Templar and trading for secrets.
- The cybernetics ward on strata 13 of
Bethesda Susa contains 4
becoming nooks which together provide 4-8 implants taken from the tier 4 cybernetics drop table.
- Certain lower-ranking members of the Putus Templar such as
Knight Templars,
Banner-Knight Templars and
Gunner-Knight Templars have a 25% chance of spawning with the implanted prefix. Which, when killed and
butchered drop cybernetics pulled from the cybernetics 4 table at 80% efficiency.
- Alternatively, if the user would rather guarantee eventual access to a copy of giant hands, they can take the following action:
- Under normal circumstances, the guaranteed
gutsmonger present at the
Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the
Proselytize skill or a
love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
- The newly transported gutsmonger can then be cloned with a rebuked
cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.
- Under normal circumstances, the guaranteed
Tips
This section is opinion-based. Your mileage may vary.
Akimbo can be taken to fire all equipped rifles, bows, and pistols at once. Making efficient use of the buffed weapon slots