0lam: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 44: Line 44:
{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}.  Highly entropic beings accept all secrets and gossip and provide random secrets.
{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}.  Highly entropic beings accept all secrets and gossip and provide random secrets.


When attacked, {{name}} defends itself by summoning [[Extradimensional Hunters|extradimensional hunters]]:
When damaged, {{name}} defends itself by summoning [[Extradimensional Hunters|extradimensional hunters]]:


{{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}}
{{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}}
Line 53: Line 53:
}} Each extradimensional hunter has a 50% chance to be a [[Cult Hunter|cult hunter]]; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.  
}} Each extradimensional hunter has a 50% chance to be a [[Cult Hunter|cult hunter]]; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.  


Like any other merchant, {{name}} will equip items it is carrying if it lacks an item in that slot. If an {{qud shader|extradimensional|extradimensional}} item which provides a mutation is equipped this way, {{name}} will gain access to that mutation at level 5. {{favilink|temporal fugue}} clones created this way will summon [[Extradimensional Hunters|extradimensional hunters]] when damaged as noted above.





Revision as of 01:43, 25 April 2022

Spoiler Warning: This article contains spoilers regarding late-game secrets. Proceed at your own discretion.
0lam
0lam.png
Character

Ç

ID?Use this ID to Wish for 0lam

0lam

Faction

highly entropic beings (Loved100 Reputation)
mollusks (Liked50 Reputation)

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1650 XP

XP Tier

13

Role

Unspecified


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Cannot be knocked prone
  • Weighs 200 lbs

Limbs* (Clam): * Excludes limbs granted via mutations
0lam

Bump, scars, and ridges crisscross the monstrous waveform shell from where the boundaries of dimensions ground against the interstitial space. A soft organ-thing lies inside, lit by the glimmers of Old Light flashing off the all-color nacre. Grooves across the shell mantle billow with the dust of ontoxanthellae, cross-dimensional symbiotes. Arrayed aside them are articles of other places, a pan-dimensional inventory stocked by an entropic broker.

Perfect

0lam is a legendary giant clam and highly entropic being which resides in a pocket dimension called Tzimtzlum.

It sells fifteen items, each with a uniform random tier and a 75% chance to generate extradimensional, as well as the unique and remarkably expensive artifact Otherpearl.[1][2] 0lam is the only highly entropic being which can perform the water ritual, requiring one dram of neutron flux. Highly entropic beings accept all secrets and gossip and provide random secrets.

When damaged, 0lam defends itself by summoning extradimensional hunters:

0lam opens wide, and the nacre inside its shell glimmers with unseen light.

You sense psychic presences foreign to this place and time.

0lam initially summons three extradimensional hunters, and summons an additional 1-3 extradimensional hunters every 150-200 turns until the player kills 0lam, leaves Tzimtzlum, or dies.[3] Each extradimensional hunter has a 50% chance to be a cult hunter; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.

Like any other merchant, 0lam will equip items it is carrying if it lacks an item in that slot. If an extradimensional item which provides a mutation is equipped this way, 0lam will gain access to that mutation at level 5. Temporal Fugue clones created this way will summon extradimensional hunters when damaged as noted above.



  1. ObjectBlueprints.xml, object name 0lam
  2. XRL.World.Parts.ExtradimensionalInventory
  3. XRL.World.Parts.ExtradimensionalHunterSummoner