Albino ape: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
No edit summary
Line 46: Line 46:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When albino apes spawn, they have a 10% chance to be traveling towards the lair of [[Oboroqoru, Ape God]].{{Code Reference | class = AIPilgrim}}
An {{name}} is a creature belonging to the [[apes]] faction. Albino apes are perhaps the most prolific apes, being found commonly in {{favilink|jungle|plural}} and {{favilink|Ruins}}. They can also be encountered in {{favilink|Red Rock}}, the {{favilink|Asphalt Mines}}, the {{favilink|Rust Wells}}, and both on the surface and underground in {{favilink|Grit Gate}}.{{File Ref|file=EncounterTables}}
 
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their {{favilink|fist|plural}}, natural [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}
 
When an albino ape dies, it has a 10% chance to drop an {{favilink|albino ape corpse}}.<ref name="Object"/> This corpse can be [[butchery|butchered]], and has a 70% chance to produce an {{favilink|albino ape pelt}}, a 20% chance to produce an {{favilink|ape fur cloak}}, and a 10% chance to produce an {{favilink|albino ape heart}}.{{File Ref|file=PopulationTables}}
 
== Pilgrims ==
Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of {{favilink|Oboroqoru, Ape God}}. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done. When they reach the lair, they will stop and begin to wander around randomly.<ref name="Object"/>{{Code Reference|class=AIPilgrim}}
 
{{References|2.0.201.72}}
 
{{Creature Navbox|Apes|uniquecommon}}
{{Creature Navbox|Apes|uniquecommon}}


[[Category:Apes]]
[[Category:Apes]]

Revision as of 10:30, 5 March 2021

albino ape
Albino ape.png
Character

a

ID?Use this ID to Wish for albino ape

Albino ape

Faction

apes (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

albino ape corpse(favilink error!) (10%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

300 XP

XP Tier

2

Role

Brute

Spawns in

Jungle_Creatures
Ruins_Creatures


Extra info:
  • Weighs 200 lbs
albino ape

Set in the middle of the great white head of this ape are two red eyes that gleam with a savage intellect. Snowy white fur covers the ape's hulking frame. They lift an enormous fist and beat their chest in fury as you approach.

Perfect

An albino ape is a creature belonging to the apes faction. Albino apes are perhaps the most prolific apes, being found commonly in jungles and ruins. They can also be encountered in Red Rock, the Asphalt Mines, the Rust Wells, and both on the surface and underground in Grit Gate.[1]

Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their \fists, natural cudgel weapons that deal ♥2d22-4 (Avg: 3) damage.[2]

When an albino ape dies, it has a 10% chance to drop an albino ape corpse.[2] This corpse can be butchered, and has a 70% chance to produce an albino ape pelt, a 20% chance to produce an ape fur cloak, and a 10% chance to produce an albino ape heart.[3]

Pilgrims

Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of Oboroqoru, Ape God. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done. When they reach the lair, they will stop and begin to wander around randomly.[2][4]

References

This information is reliable as of patch 2.0.201.72.
  1. EncounterTables.xml
  2. 2.0 2.1 2.2 ObjectBlueprints.xml
  3. PopulationTables.xml
  4. XRL.World.Parts.AIPilgrim