Black mote: Difference between revisions
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A {{name}} is a powerful item equipped in the Floating Nearby slot. Its capacitor holds 2000 power, and is charged by a built in [[Power#Zero_Point_Energy_Collector|Zero-Point Energy Collector]] which charges 20 units per turn, a [[Solar power|solar array]] which can charge 30 units per turn when available, and a [[Broadcast power|broadcast power receiver]] which can charge 10 units per turn when available. | |||
The item's abilities include increasing the wearer's [[Dodge (DV)|DV]], and giving a base 20% chance to block ranged attacks against them (which will give the message "the {{name}} swallows" the object in question) which can be further modified by compute power (10 compute power increases the chance by 1%).{{Code Reference | namespace = XRL.World.Parts | class = CancelRangedAttacks | method = GetEffectiveChance}} The latter ability is affected by [[normality]]. | The item's abilities include increasing the wearer's [[Dodge (DV)|DV]], and giving a base 20% chance to block ranged attacks against them (which will give the message "the {{name}} swallows" the object in question) which can be further modified by compute power (10 compute power increases the chance by 1%).{{Code Reference | namespace = XRL.World.Parts | class = CancelRangedAttacks | method = GetEffectiveChance}} The latter ability is affected by [[normality]]. | ||
However, using | However, using a black mote comes at a cost. When equipped, there is a 1% chance each time the equipper takes damage that they "stumble into the black mote", causing them to be teleported by the same method that a [[Space-time_vortex_(phenomenon)#Vortex_Behavior|space-time vortex]] uses to another zone.{{Code Reference | namespace = XRL.World.Parts | class = RandomLongRangeTeleportOnDamage | method = HandleEvent(TookDamageEvent E)}} This ability is similarly affected by normality, but can otherwise not be prevented. | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Floating Nearby Objects Navbox}} | {{Floating Nearby Objects Navbox}} |
Latest revision as of 20:27, 2 April 2024
Charge per Use
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110 |
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Charge Used For
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Stat Boost [10], SpaceWarpingSystem [100] |
Complexity
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8 |
Tier
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8 |
<568> | |
Can Disassemble
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yes |
Can Build
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no |
Potential
Mods? |
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Character
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* |
ID?
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Black Mote |
Worn On
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Floating Nearby |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.206.57
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A black particle defies the light-drenched world and charts a helical orbit.
+4 DV
A black mote is a powerful item equipped in the Floating Nearby slot. Its capacitor holds 2000 power, and is charged by a built in Zero-Point Energy Collector which charges 20 units per turn, a solar array which can charge 30 units per turn when available, and a broadcast power receiver which can charge 10 units per turn when available.
The item's abilities include increasing the wearer's DV, and giving a base 20% chance to block ranged attacks against them (which will give the message "the black mote swallows" the object in question) which can be further modified by compute power (10 compute power increases the chance by 1%).[1] The latter ability is affected by normality.
However, using a black mote comes at a cost. When equipped, there is a 1% chance each time the equipper takes damage that they "stumble into the black mote", causing them to be teleported by the same method that a space-time vortex uses to another zone.[2] This ability is similarly affected by normality, but can otherwise not be prevented.
References
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