Dazzle cheek: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (very slight proofreading. I'll leave the rest for someone smarter)
m (editing)
Line 39: Line 39:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Name|pluralcaps}} are a high-tier mask most commonly found very deep underground. When worn and [[Boot sequence|booted up]], it increases its wearer's {{DV}}[[DV]] by 3, but reduces their [[MA]] by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in [[Power#Zero_Point_Energy_Collector|zero-point energy collector]] under normal conditions due to its inability to use energy cells. The bonus stacks with the {{Name|possessive}} inherent {{DV}}DV of 1, meaning that it provides a total of 4 {{DV}}DV when worn.
A {{Name}} is a high-tier mask most commonly found very deep underground. When worn and [[Boot sequence|booted up]], it increases its wearer's {{DV}}[[DV]] by 3, but reduces their [[MA]] by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in [[Power#Zero_Point_Energy_Collector|zero-point energy collector]] under normal conditions due to its lack of an energy cell slot. The bonus stacks with the {{Name|possessive}} base {{DV}}DV of 1, meaning that it provides a total of 4 {{DV}}DV when worn and powered.


== Tips ==
== Tips ==
{{opinion}}
{{opinion}}


* The {{DV}}DV bonus provided by {{Name|plural}} is not be averaged across multiple parts, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots a creature has. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several {{Name|plural}} are worn together.
* The {{DV}}DV bonus provided by powering a {{Name}} is ''not'' averaged across body parts of the same type, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots the wearer has. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several are worn together.
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.)
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.)
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]].
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]].


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}

Revision as of 02:33, 24 November 2023

This information is reliable as of patch 2.0.206.34. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.206.34.
dazzle cheek
Charge per Use

5

Charge Used For

Stat Boost

Complexity

8

Tier

8

<3478>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Reputation Bonus

highly entropic beings: 100

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

mask, general, electronics

Character

]

ID?Use this ID to Wish for the item

Dazzle Cheek

Worn On

Face

Spawns in

Items

Extra Info:
dazzle cheek

Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key.

+100 reputation with highly entropic beings
+3 DV
-1 MA

Perfect

A dazzle cheek is a high-tier mask most commonly found very deep underground. When worn and booted up, it increases its wearer's ○DV by 3, but reduces their MA by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in zero-point energy collector under normal conditions due to its lack of an energy cell slot. The bonus stacks with the dazzle cheek's base ○DV of 1, meaning that it provides a total of 4 ○DV when worn and powered.

Tips

This section is opinion-based. Your mileage may vary.
  • The ○DV bonus provided by powering a dazzle cheek is not averaged across body parts of the same type, meaning that each one provides nearly its full ○DV value regardless of how many face slots the wearer has. This allows them to combine exceptionally well with two-faced helmets and the Two-headed mutation, potentially providing a massive ○DV boost if several are worn together.
  • The ZPEC's vulnerability to normality can be negated with the fitted with suspensors mod (which adds an energy cell socket that can be used instead) or the jacked mod (which allows the dazzle cheek to draw power from its wearer directly.)
  • Overloading a dazzle cheek will increase its ○DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically break unless it is also sturdy.