Experience: Difference between revisions
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Where Creature A is the one who is gaining the exp and Creature B is the one who was killed: | Where Creature A is the one who is gaining the exp and Creature B is the one who was killed: | ||
<math alt="Tier Difference">\text{Tier Difference} = \lfloor \frac{\text{A's Level}}{5}\rfloor - \lfloor\frac{\text{B's Level}}{5}\rfloor</math> | <math alt="Tier Difference equals the floor of A's level divided by 5 minus the floor of B's Level divided by 5">\text{Tier Difference} = \lfloor \frac{\text{A's Level}}{5}\rfloor - \lfloor\frac{\text{B's Level}}{5}\rfloor</math> | ||
{| class="wikitable | {| class="wikitable | ||
! Tier Difference | ! Tier Difference | ||
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After determining the multiplier, the final XP rewarded is calculated with the below formula: | After determining the multiplier, the final XP rewarded is calculated with the below formula: | ||
<math alt="Base XP times | <math alt="Base XP times Multiplier to the power of Tier Difference">\text{XP Rewarded} = \text{BaseXP} * \text{Multiplier}^{\text{Tier Difference} }</math> | ||
=== Example === | === Example === |
Revision as of 20:03, 8 August 2020
This information is reliable as of patch 2.0.200.82. If this is no longer the current patch, you can help by updating it. |
Experience or XP is awarded whenever a creature kills another with in a similar level range, among other sources. With enough experience, the creature will level up, giving them attributes and mutation points depending on the multiple of the level.
Battle Experience Formula
Each creatured has a specified experience amount. However, this amount changes depending on both the level of the creature killed and the creature killer. XP is only granted to the creature who landed the final blow as well as their followers.
Where Creature A is the one who is gaining the exp and Creature B is the one who was killed:
Tier Difference | Multiplier |
---|---|
0 or lower | 1 |
1 | 0.5 |
2 | 0.2 |
3 or greater | 0 |
After determining the multiplier, the final XP rewarded is calculated with the below formula:
Example
As an example, if an Addling urchin (level 21, base xp 525) is killed, this is how experience would be rewarded:
Level | XP gained |
---|---|
1-24 | 525 |
25-29 | 262 |
30-34 | 52 |
35+ | 0 |
Other Sources of Experience
This article has information that is missing or not up to par.
Reason: How much xp do villages or lairs give? |
Reason: How much xp do villages or lairs give?
- Turning in secrets about Resheph to Tszappur, disciple of the Coiled Lamb
- Turning in Books to Sheba Hagadias, Librarian of the Stilt
- Discovering procedurally generated villages or lairs
- Completing quest steps and quests
Levelling Up
When levelling up, a creature gains possible things:
- 1 attribute point every 3 levels
- all attributes increase by 1 every 6 instead
- 1 mutation point every level if they are not True Kin
- +Toughness HP
- 70 (if True Kin) or 50 (if Mutant) + Current Level * (Int-10) Skill Points
- If the creature has Carbide Chef, a chance to become Inspired
- A chance to name an equipped item
This article has information that is missing or not up to par.
Reason: How is the experience needed for each level calculated? |
Reason: How is the experience needed for each level calculated?
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