Explosions: Difference between revisions
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(Created page with "{{As Of Patch|2.0.200.86}} Explosive damage is a damaging method that forces creatures and objects within the blast to be forcefully moved by a force, as well as being damaged...") |
(→List of Explosive Weapons: forgot sower's seed) |
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| {{heart}}{{dice tooltip|8+6d6}} (+3d6 from collision) | | {{heart}}{{dice tooltip|8+6d6}} (+3d6 from collision) | ||
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| {{Favilink|sower's seed}} | |||
| 2000 | |||
| {{heart}}{{dice tooltip|8+2d6}} | |||
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| {{Favilink|high explosive grenade mk I}} | | {{Favilink|high explosive grenade mk I}} | ||
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| {{heart}}{{dice tooltip|40000+2d6}} | | {{heart}}{{dice tooltip|40000+2d6}} | ||
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== References == | == References == | ||
<references/> | <references/> | ||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |
Revision as of 02:05, 16 August 2020
This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it.
Explosive damage is a damaging method that forces creatures and objects within the blast to be forcefully moved by a force, as well as being damaged by a fraction of that force. Each projectile deals Force/250 damage, with bonus damage added on depending on the weapon[1].
If this force is greater than the target's weight and bonus from anchoring, the target will be forcefully pushed a random direction. Explosions happen from the center outwards, so if a creature is within the center of the blast, they will be continue to be pushed away until the explosion ends. The damage calculation only happens once.
List of Explosive Weapons
Weapon | Force | Explosive Damage |
---|---|---|
boomrose arrow | 1200 | 4+1d65-10 (Avg: 7.5)(+1d2 from collision) |
missile launcher | 5000 | 20+4d824-52 (Avg: 38) (+1d6 from collision) |
mortar tube from a traipsing mortar | 2000 | 8+2d610-20 (Avg: 15) (+1d3 from collision) |
swarm rack from a chrome pyramid | 2000 | 8+6d614-44 (Avg: 29) (+3d6 from collision) |
sower's seed | 2000 | 8+2d610-20 (Avg: 15) |
high explosive grenade mk I | 2000 | 8+2d610-20 (Avg: 15) |
high explosive grenade mk II | 7000 | 28+5d633-58 (Avg: 45.5) |
high explosive grenade mk III | 15000 | 60+6d666-96 (Avg: 81) |
Hand-E-Nuke | 10000000 | 40000+2d640002-40012 (Avg: 40007) |
References
- ↑
XRL.World.Parts.Physics
, methodApplyExplosion
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