Explosions: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created page with "{{As Of Patch|2.0.200.86}} Explosive damage is a damaging method that forces creatures and objects within the blast to be forcefully moved by a force, as well as being damaged...")
 
(→‎List of Explosive Weapons: forgot sower's seed)
Line 25: Line 25:
| 2000
| 2000
| {{heart}}{{dice tooltip|8+6d6}} (+3d6 from collision)
| {{heart}}{{dice tooltip|8+6d6}} (+3d6 from collision)
|-
| {{Favilink|sower's seed}}
| 2000
| {{heart}}{{dice tooltip|8+2d6}}
|-
|-
| {{Favilink|high explosive grenade mk I}}
| {{Favilink|high explosive grenade mk I}}
Line 42: Line 46:
| {{heart}}{{dice tooltip|40000+2d6}}
| {{heart}}{{dice tooltip|40000+2d6}}
|}
|}
== References ==
== References ==
<references/>
<references/>
[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 02:05, 16 August 2020

This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.86.

Explosive damage is a damaging method that forces creatures and objects within the blast to be forcefully moved by a force, as well as being damaged by a fraction of that force. Each projectile deals Force/250 damage, with bonus damage added on depending on the weapon[1].

If this force is greater than the target's weight and bonus from anchoring, the target will be forcefully pushed a random direction. Explosions happen from the center outwards, so if a creature is within the center of the blast, they will be continue to be pushed away until the explosion ends. The damage calculation only happens once.

List of Explosive Weapons

Weapon Force Explosive Damage
boomrose arrow 1200 ♥4+1d65-10 (Avg: 7.5)(+1d2 from collision)
missile launcher 5000 ♥20+4d824-52 (Avg: 38) (+1d6 from collision)
mortar tube from a traipsing mortar 2000 ♥8+2d610-20 (Avg: 15) (+1d3 from collision)
swarm rack from a chrome pyramid 2000 ♥8+6d614-44 (Avg: 29) (+3d6 from collision)
sower's seed 2000 ♥8+2d610-20 (Avg: 15)
high explosive grenade mk I 2000 ♥8+2d610-20 (Avg: 15)
high explosive grenade mk II 7000 ♥28+5d633-58 (Avg: 45.5)
high explosive grenade mk III 15000 ♥60+6d666-96 (Avg: 81)
Hand-E-Nuke 10000000 ♥40000+2d640002-40012 (Avg: 40007)

References

  1. XRL.World.Parts.Physics, method ApplyExplosion