Explosions: Difference between revisions
(edit and split first paragraph) |
m (Heladodebrownie moved page Explosive to Explosions: more appropriate/complete name) |
(No difference)
|
Revision as of 23:47, 21 August 2020
This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it. |
Explosions are a type of damaging phenomenon caused by high explosive grenades among other weapons, as well as certain other things such as Space-Time Vortexes. Creatures and other things caught within an explosion are forcefully pushed in addition to being damaged proportional to the force of the explosion.
Each projectile deals Force/250 damage, with bonus damage added on depending on the weapon.[1] This explosion can spread across zones and can damage and kill off-screen objects.
The initial force and damage will only apply to the epicenter; as the explosion travels, the force will decrease depending on the number of adjacent cells and the total weight of the object that was already hit. The explosion cannot spread to cells it has already hit in the same explosion. The cell calls this specific formula; that cell then spawns cells with weaker force that will call it again, repeating recursively until the force tapers out at 100 or lower:
If this force is greater than the target's weight and bonus from anchoring, the target will be forcefully pushed a random direction. Explosions happen from the center outwards, so if a creature is within the center of the blast, they will be continue to be pushed away until the explosion ends. The damage calculation only happens once.
List of Explosive Weapons
Weapon | Initial Force | Initial Explosive Damage |
---|---|---|
boomrose arrow | 1200 | 4+1d65-10 (Avg: 7.5)(+1d2 from collision) |
missile launcher from a rocket turret | 5000 | 20+4d824-52 (Avg: 38) (+1d6 from collision) |
mortar tube from a traipsing mortar | 2000 | 8+2d610-20 (Avg: 15) (+1d3 from collision) |
swarm rack from a chrome pyramid | 2000 | 8+6d614-44 (Avg: 29) (+3d6 from collision) |
sower's seed | 2000 | 8+2d610-20 (Avg: 15) |
high explosive grenade mk I | 2000 | 8+2d610-20 (Avg: 15) |
high explosive grenade mk II | 7000 | 28+5d633-58 (Avg: 45.5) |
high explosive grenade mk III | 15000 | 60+6d666-96 (Avg: 81) |
Hand-E-Nuke | 10000000 | 40000+2d640002-40012 (Avg: 40007) |
References
- ↑
XRL.World.Parts.Physics
, methodApplyExplosion
|