Fidget cell: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|w|{{(}}fidget{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}} | ||
| image = fidget cell.png | | image = fidget cell.png | ||
| | | overrideimages = {{altimage start}}{{altimage | fidget cell identified.png | type = identified}}{{altimage | fidget cell unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 60 | | commerce = 60 | ||
| maxcharge = 2500 | |||
| id = Fidget Cell | |||
| complexity = 1 | | complexity = 1 | ||
| tier = 1 | | tier = 1 | ||
Line 11: | Line 15: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wC | |||
| renderstr = ' | | renderstr = ' | ||
| | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| metal = yes | |||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} | ||
| unidentifiedimage = fidget cell unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}} | |||
| unidentifiedaltname = small cube | |||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = EnergyCellMods | |||
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | | desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | ||
| categories = Energy Cells | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category:Energy Cells]] | <!-- END QBE --> | ||
A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead. | |||
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment. | |||
==Tips== | |||
{{Opinion}} | |||
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape. | |||
{{Arm Equipment Navbox}} | |||
[[Category:Arm Equipment]] |
Latest revision as of 02:54, 19 January 2024
fidget cell
1 lb. Weight | |
Max Charge
|
2500 |
---|---|
Complexity
|
1 |
Tier
|
1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
' |
ID?
|
Fidget Cell |
Worn On
|
Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
fidget cell
Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
A fidget cell is a passively recharging energy cell. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
fidget cells do not recharge while slotted inside weapons or equipment.
Tips
This section is opinion-based. Your mileage may vary.
- Due to their non-sunlight-dependent recharging, it is a good idea to bring a fidget cell (and a recoiler) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.
|