Ganglionic teleprojector: Difference between revisions
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| complexity = 4 | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = | | tilecolors = cm | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
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| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | | desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | ||
| categories = Helmets | | categories = Helmets | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
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Revision as of 06:06, 19 February 2022
Charge per Use
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1010 |
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Charge Used For
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Initiate Domination [1000], Maintain Domination [10] |
Complexity
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4 |
Tier
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4 |
Potential
Mods? |
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Character
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] |
ID?
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Ganglionic Teleprojector |
Worn On
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Head |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.203.20
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The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
After 100 turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.
Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level
Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll, but will also consume four times as much charge.
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