Ganglionic teleprojector: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
m (Add info about permanent domination with overloaded GTPs)
 
(37 intermediate revisions by 11 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|ganglionic teleprojector}}
| title = {{Qud text|ganglionic teleprojector}}
| image = ganglionic teleprojector.png
| image = ganglionic teleprojector.png
| overrideimages = {{altimage start}}{{altimage | ganglionic teleprojector identified.png | type = identified}}{{altimage | ganglionic teleprojector unidentified.png | type = unidentified}}{{altimage end}}
| av = 1
| av = 1
| dv = -1
| dv = -1
| weight = 8
| weight = 8
| featureweightinfo = yes
| commerce = 595
| commerce = 595
| energycellrequired = yes
| chargeused = 1010
| chargefunction = Initiate Domination [1000], Maintain Domination [10]
| id = Ganglionic Teleprojector
| complexity = 4
| tier = 4
| tier = 4
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = cm
| renderstr = ]
| renderstr = ]
| id = Ganglionic Teleprojector
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| metal = yes
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear}}
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} </br>{{Dynamic object|Items|Ganglionic Teleprojector}}
| unidentifiedimage = ganglionic teleprojector unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = helmet
| wornon = Head
| wornon = Head
| supportedmods = HelmetMods,HeadwearMods,CommonMods,ElectronicsMods
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| categories = Helmets
| gameversion = 2.0.206.57
}}
}}
[[Category:Helmets]]
<!-- END QBE -->
After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.{{Code Reference | class = Teleprojector }}
 
Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. The domination will end if 400 turns pass or if the {{name}} runs out of power, whichever comes first.
 
Success roll: <math>\text{Attacker level} + 1d8 \ge \text{Target's Level} + \text{Target's MA}</math>
 
[[Overloaded|Overloading]] a {{name}} will provide a +2 bonus to the success roll. Every 5 points of [[Compute power]] provides a +1 bonus to the success roll, and each point of compute power will also increase maximum duration by 4 turns. {{Code Reference | class = Teleprojector }}
 
== Trivia ==
 
* If an [[Overloaded]] {{name}} breaks when used to dominate a robotic creature, the player will [[Domination#Permanent Domination|permanently dominate]] the creature. This can be used to permanently dominate certain creatures for which it would otherwise be difficult to do so, such as [[Miner Mk I|miners]].
 
{{Head Equipment Navbox}}

Latest revision as of 07:24, 31 March 2024

ganglionic teleprojector
Charge per Use

1010 Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 3 usesCombustion cell: 5 usesChem cell: 9 usesThermoelectric cell: 39 usesBiodynamic cell: 59 usesNuclear cell: 99 usesAntimatter cell: 198 usesMecha power core: 495 uses

Charge Used For

Initiate Domination [1000], Maintain Domination [10]

Complexity

4

Tier

4

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

helmet, headwear, general, electronics

Character

]

ID?Use this ID to Wish for the item

Ganglionic Teleprojector

Worn On

Head

Spawns in

Headwear
Items

Extra Info:
ganglionic teleprojector

The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.

Perfect

After 100 turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.[1]

Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. The domination will end if 400 turns pass or if the ganglionic teleprojector runs out of power, whichever comes first.

Success roll:

Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll. Every 5 points of Compute power provides a +1 bonus to the success roll, and each point of compute power will also increase maximum duration by 4 turns. [2]

Trivia

  • If an Overloaded ganglionic teleprojector breaks when used to dominate a robotic creature, the player will permanently dominate the creature. This can be used to permanently dominate certain creatures for which it would otherwise be difficult to do so, such as miners.
  1. XRL.World.Parts.Teleprojector
  2. XRL.World.Parts.Teleprojector