Girsh Nephilim

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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
This article has information that is missing or not up to par.
Reason: Update for 7th Plague content

The Girsh Nephilim are creatures of the 7th plague of the Gyre. There are six known Nephilim:

Lore

Towards the end of What's Eating the Watervine?, Elder Irudad describes the Girsh Nephilim as follows:

... [The Girsh Nephilim] were terrible demons who ate the young of kith and kin. Resheph slew them, but now that girshlings are back, we don't know what to make of the Nephilim.

The Nephilim are also mentioned in the history of Resheph:

In 1 BR, the Gyre widened, and the final plague afflicted the land. The Girsh Nephilim rose from their cradles on the Moon Stair and slouched toward Qud to eat its young. Resheph rose to meet them in battle and cast them back.

Nephilim mechanics

Nephilim lairs

Each of the Nephilim resides within a lair that is placed somewhere in Qud during worldgen (mostly[1] referred to throughout the game as the Nephilims' "cradles"). These lairs are distributed as follows:

Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary Gyre wights. Alternatively, one can pick up the Trash Divining skill and hope to reveal the location of these lairs.

Water ritual

It is possible to perform the water ritual with the Nephilim, using one dram of cloning draught. A unique dialogue option appears after performing the water ritual with one of the Nephilim:

Will you resign your charge and swear to unvex the beings of this world?

If selected, the player's reputation with the Girsh will decrease by 200, and they will receive the appropriate chord of light from the pacified Nephilim. Other Nephilim will not receive a bonus from the pacified Nephilim (unlike as occurs after killing one of the Nephilim).

Death

Whenever one of the Nephilim die, they leave behind a circle of light, a special Floating Nearby-slot item which glows, adds one rank to all mutations or 6 credit tiers and gives a bonus unique to each Nephilim. In addition, the following message appears in the message log, for example:

A sphere of light in the chord of Agolgot radiates away.

You feel it absorbed elsewhere.

The remaining Nephilim subsequently become more powerful, absorbing some of the powers of the fallen Nephilim and giving them stronger versions of the effects granted by their circles (in parentheses):

This creature burns bright in the chord of...

These powers will be granted to any clones of the Girsh Nephilim, but not clones of the Girsh Nephilim which died (e.g. a clone of Girsh Qas will not receive +10 Quickness if the original Girsh Qas dies.)

References

  1. The lair of Girsh Qas and Girsh Qon is called the "chuppah of Qas and Qon", rather than their cradle.