Hindren scout and pariah: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 3 users not shown)
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| title = {{Qud text|hindren scout and pariah}}
| title = {{Qud text|hindren scout and pariah}}
| image = hindren scout and pariah.png
| image = hindren scout and pariah.png
| lv = 1
| lv = 14
| hp = 40
| hp = 40
| av = 2
| av = 3
| dv = 10
| dv = 10
| ma = 4
| ma = 4
| weight = 200
| marange = 3+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = HindrenScoutPariah
| id = HindrenScoutPariah
| tier = 0
| tier = 2
| colorstr = &r
| colorstr = &r
| tilecolors = rw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Hindren Corpse}}
| corpse = Hindren Corpse
| corpsechance = 10
| corpsechance = 10
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = HindrenScout
| inheritingfrom = HindrenScout
| quickness = 100
| quickness = 100
Line 31: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xpvalue = 350
| xptier = 0
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Leather Boots|2|no|100}}{{inventory|Worn Burnoose|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Wooden Arrow|10-20|no|100}}{{inventory|Short Sword|1|no|100}}
| inventory = {{inventory|LeatherBracer|2|no|100|no}}{{inventory|Leather Boots|2|no|100|no}}{{inventory|Worn Burnoose|1|no|100|no}}{{inventory|Short Bow|1|no|100|no}}{{inventory|Wooden Arrow|10-20|no|100|no}}{{inventory|Dagger|1|no|100|no}}
| skills = {{SkillID to name|Acrobatics_Jump}}
| skills = {{SkillID to name|Acrobatics_Jump}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|17}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|17}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|17}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|17}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|17}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|1|17}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|1|17}}
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| desc = Anxiety personified, =pronouns.subjective= stands in poised tension, =pronouns.possessive= shanks taut and =pronouns.possessive= long ears twitching. Narrow eyes dart hither and yon in search of intruders. Here in the body of the scout, the high nerves of the hindren farmers are heightened to a pitch.
| categories = Hindren
| categories = Hindren
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
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Latest revision as of 16:33, 18 January 2024

hindren scout and pariah
Hindren scout and pariah.png
Character

h

ID?Use this ID to Wish for hindren scout and pariah

HindrenScoutPariah

Faction

pariahs (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

hindren corpse (10%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

350 XP

XP Tier

2

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
hindren scout and pariah

Anxiety personified, they stands in poised tension, their shanks taut and their long ears twitching. Narrow eyes dart hither and yon in search of intruders. Here in the body of the scout, the high nerves of the hindren farmers are heightened to a pitch.

Perfect
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