Knight Templar: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 4 users not shown)
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| dv = -2
| dv = -2
| ma = 9
| ma = 9
| weight = 200
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Knight Templar
| id = Knight Templar
| tier = 4
| tier = 4
| colorstr = &Y
| colorstr = &Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Long Sword5|1|no|100}}{{inventory|Fullerite Plate Mail|1|no|100}}{{inventory|Fullerite Shield|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Long Sword5|1|no|100|no}}{{inventory|Fullerite Plate Mail|1|no|100|no}}{{inventory|Fullerite Shield|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|Knight Templar Extra Armor|1|no|100|yes}}
| skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|21}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= puffed up in emulation of =pronouns.possessive= peerage and the symbol of =pronouns.possessive= sword.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= puffed up in emulation of =pronouns.possessive= peerage and the symbol of =pronouns.possessive= sword.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Implant Chance ==
== Implant Chance ==
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
As is true for various members of the [[Putus Templar]] faction, {{Qud text|Knights Templar}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
* The {{name}} has a 25% chance to be implanted.
* The {{name}} has a 25% chance to be implanted.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher.
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[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Putus Templar]]
[[Category:Putus_Templar_(faction)]]

Latest revision as of 16:32, 18 January 2024

Knight Templar
Knight templar.png
Character

t

ID?Use this ID to Wish for Knight Templar

Knight Templar

Faction

Putus Templar (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

600 XP

XP Tier

4

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Knight Templar

Oiled and brushed mail hang across their crooked spine and salient jaw. The color too was sucked out of their irises by their tangled lineage, and their wet rosy lips catch the light and toss it back across a sharp sneer. They're puffed up in emulation of their peerage and the symbol of their sword.

Perfect

The Knight Templar is a member of the Putus Templar faction.

Implant Chance

As is true for various members of the Putus Templar faction, Knights Templar have a chance to be implanted with one or more cybernetics.[1][2] Implanted cybernetics can be removed from the corpse of a Knight Templar with Butchery.

  • The Knight Templar has a 25% chance to be implanted.
  • If implanted, the Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.

References

This information is reliable as of patch 2.0.201.50.
  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Cybernetics2HasRandomImplants