Mirrorshades: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
Line 18: Line 18:
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| ego = 1
| ego = 1
Line 30: Line 30:
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized|{{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}}]] increases the level of protection.
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection.


{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.

Latest revision as of 01:44, 19 January 2024

mirrorshades
Mirrorshades.png
Complexity

0

Tier

3

<03>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Reputation Bonus

mysterious strangers: 100

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, eyewear

Character

]

ID?Use this ID to Wish for the item

Mirrorshades

Worn On

Face

Spawns in

Items

Attributes

1 Ego

Extra Info:
mirrorshades

Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.

+100 reputation with mysterious strangers
+1 Ego
Offers protection against visual flash effects.

Perfect

Wearing a pair of mirrorshades grants +1 Ego and provides protection against the flash effects caused by flashbang grenades. Modding the mirrorshades to be polarized increases the level of protection.

Mirrorshades, along with spectacles, are the only two items that grant corrected vision, which corrects the short-distance vision caused by Myopia. They are both very fragile, however, and have a 1% chance every hit to become broken.[1] Modding the mirrorshades to be sturdy prevents this.

In addition, mirrorshades have a hidden 1% chance to refract light-based attacks with -60 to +60 degree variance.[2][3]

References

This information is reliable as of patch 2.0.203.29.
  1. XRL.World.Parts.Spectacles
  2. ObjectBlueprints.xml
  3. XRL.World.Parts.RefractLight