Mirrorshades: Difference between revisions
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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}} | | extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Mirrorshades}} | | dynamictable = {{Dynamic object|Items|Mirrorshades}} | ||
| ego = 1 | | ego = 1 | ||
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{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}} | {{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}} | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized | Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection. | ||
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this. | {{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this. |
Latest revision as of 01:44, 19 January 2024
Complexity
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0 |
---|---|
Tier
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3 |
<03> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Reputation Bonus
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mysterious strangers: 100 |
Potential
Mods? |
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Character
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] |
ID?
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Mirrorshades |
Worn On
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Face |
Spawns in
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|
Attributes
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1 Ego |
Extra Info:
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Infobox data from game version 2.0.206.57
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Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
+100 reputation with mysterious strangers
+1 Ego
Offers protection against visual flash effects.
Wearing a pair of mirrorshades grants +1 Ego and provides protection against the flash effects caused by flashbang grenades. Modding the mirrorshades to be polarized increases the level of protection.
Mirrorshades, along with spectacles, are the only two items that grant corrected vision, which corrects the short-distance vision caused by Myopia. They are both very fragile, however, and have a 1% chance every hit to become broken.[1] Modding the mirrorshades to be sturdy prevents this.
In addition, mirrorshades have a hidden 1% chance to refract light-based attacks with -60 to +60 degree variance.[2][3]
References
This information is reliable as of patch 2.0.203.29. |
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