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A '''mutated plant''' is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another.
A '''mutated plant''' is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another.


Mutated plants commonly belong to the [[flowers]], [[roots]], [[trees]], [[vines]], and [[Consortium of Phyta]] [[factions]]. However, not all members of these factions are considered mutated plants.
Mutated plants commonly belong to the [[flowers]], [[roots]], [[trees]], [[vines]], and [[Consortium of Phyta]] factions. However, not all members of these factions are considered mutated plants.


== Classification ==
== Classification ==
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== General Properties of Mutated Plants ==
== General Properties of Mutated Plants ==
* Are organic, and are living creatures.{{File Ref|file=ObjectBlueprints|name=Object}}
* They are organic, and are living creatures.{{File Ref|file=ObjectBlueprints|name=Object}}
* Are harmed by {{favilink|defoliant}}.<ref name="Object"/>
* They are harmed by {{favilink|defoliant}}.<ref name="Object"/>
* Lack psionically accessible minds, and are thus immune to mental damage and the following mental effects/abilities: [[Beguiling]], [[Domination]], [[Telepathy]], [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionic]] [[cleaved|cleave]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}}
* They lack psionically accessible minds, and are thus immune to mental damage, {{favilink|Beguiling}}, {{favilink|Domination}}, {{favilink|Telepathy}}, being [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionically cleaved]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}}
* "Leak" {{favilink|sap}} instead of bleeding {{favilink|blood}}.<ref name="Object"/>
* They "leak" {{favilink|sap}} instead of bleeding {{favilink|blood}}.<ref name="Object"/>
* Have [[List of Body Parts#Roots|roots]] instead of feet, meaning they cannot wear normal footwear. The only valid item that can be worn on the roots is the {{favilink|clay pot}}.{{File Ref|file=Bodies}}
* They have [[List of Body Parts#Roots|roots]] instead of feet, meaning they cannot wear normal footwear. The only valid item that can be worn on the roots is the {{favilink|clay pot}}.{{File Ref|file=Bodies}}
* Drop limbs that are considered plants when dismembered; this means they cannot be used as a [[cooking]] ingredient by a player with the [[Carnivorous]] defect.<ref name="Object"/>
* They drop limbs that are considered plants when dismembered; this means they cannot be eaten without penalty, and cannot be used as a [[cooking]] ingredient, by a player with the {{favilink|Carnivorous}} defect.<ref name="Object"/>


== Properties of Rooted Mutated Plants ==
== Properties of Rooted Mutated Plants ==
Mutated plants are considered ''rooted'' if they are incapable of autonomous movement.{{Code Reference|class=PlantProperties|method=HandleEvent(ObjectCreatedEvent)}}
Mutated plants are considered ''rooted'' if they are incapable of autonomous movement.{{Code Reference|class=PlantProperties|method=HandleEvent(ObjectCreatedEvent)}}
* Cannot be forcibly moved.{{Code Reference|class=PlantProperties|method=HandleEvent(IsRootedInPlaceEvent)}}{{Code Reference|class=PlantProperties|method=HandleEvent(LeftCellEvent)}}
* Rooted plants are very resistant to being forcibly moved.{{Code Reference|class=PlantProperties|method=HandleEvent(GetKineticResistanceEvent)}}
* Cannot go [[prone]], or be [[wading]] or swimming.{{Code Reference|class=PlantProperties|method=HandleEvent(IEffectCheckEvent)}}
* Rooted plants cannot go [[prone]], or be [[wading]] or swimming.{{Code Reference|class=PlantProperties|method=HandleEvent(IEffectCheckEvent)}}
* Will no longer be considered rooted if they are wearing something on their roots. Will still be unable to move.{{Code Reference|class=PlantProperties|method=HandleEvent(EquipperEquippedEvent)}}
* They will no longer be considered rooted if they move (such as by being forcibly moved or teleporting).{{Code Reference|class=PlantProperties|method=HandleEvent(LeftCellEvent)}}
* Will no longer be considered rooted if they are [[flying]]. Will be able to move while flying.{{Code Reference|class=PlantProperties|method=HandleEvent(EffectAppliedEvent)}}
* They will no longer be considered rooted if they wear something on their roots. Will still be unable to move.{{Code Reference|class=PlantProperties|method=HandleEvent(EquipperEquippedEvent)}}
* They will no longer be considered rooted if they begin [[flying]]. Will be able to move while flying.{{Code Reference|class=PlantProperties|method=HandleEvent(EffectAppliedEvent)}}


== Properties of Sapient Mutated Plants ==
== Properties of Sapient Mutated Plants ==
* Have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.<ref name="Object"/>
* They have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.<ref name="Object"/>


{{References|2.0.201.76}}
{{References|2.0.201.77}}

Latest revision as of 19:27, 25 April 2022

A mutated plant is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another.

Mutated plants commonly belong to the flowers, roots, trees, vines, and Consortium of Phyta factions. However, not all members of these factions are considered mutated plants.

Classification

There are two main classifications of mutated plants: rooted or unrooted, and sapient or non-sapient. Rooted and sapient plants have additional properties compared to unrooted and non-sapient plants, respectively.

General Properties of Mutated Plants

Properties of Rooted Mutated Plants

Mutated plants are considered rooted if they are incapable of autonomous movement.[5]

  • Rooted plants are very resistant to being forcibly moved.[6]
  • Rooted plants cannot go prone, or be wading or swimming.[7]
  • They will no longer be considered rooted if they move (such as by being forcibly moved or teleporting).[8]
  • They will no longer be considered rooted if they wear something on their roots. Will still be unable to move.[9]
  • They will no longer be considered rooted if they begin flying. Will be able to move while flying.[10]

Properties of Sapient Mutated Plants

  • They have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.[1]

References

This information is reliable as of patch 2.0.201.77.
  1. 1.0 1.1 1.2 1.3 1.4 ObjectBlueprints.xml
  2. XRL.World.Parts.MentalShield, method HandleEvent(IEffectCheckEvent)
  3. XRL.World.Parts.MentalShield, method HandleEvent(CanReceiveTelepathyEvent)
  4. Bodies.xml
  5. XRL.World.Parts.PlantProperties, method HandleEvent(ObjectCreatedEvent)
  6. XRL.World.Parts.PlantProperties, method HandleEvent(GetKineticResistanceEvent)
  7. XRL.World.Parts.PlantProperties, method HandleEvent(IEffectCheckEvent)
  8. XRL.World.Parts.PlantProperties, method HandleEvent(LeftCellEvent)
  9. XRL.World.Parts.PlantProperties, method HandleEvent(EquipperEquippedEvent)
  10. XRL.World.Parts.PlantProperties, method HandleEvent(EffectAppliedEvent)