Nanopneumatic jackhammer: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 21: Line 21:
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}}
| unknowntile = nanopneumatic jackhammer unidentified.png
| unidentifiedinfo = {{Unidentified info | tile = nanopneumatic jackhammer unidentified.png | name = weird artifact | altname = gigantic cudgel }}
| unknownname = weird artifact
| unknownaltname = gigantic cudgel
| usesslots = Hand, Hand, Back
| usesslots = Hand, Hand, Back
| desc = A colossal jackhammer.
| desc = A colossal jackhammer.

Revision as of 00:32, 18 December 2020

nanopneumatic jackhammer
4/7
PV/Max PV
♥
2d4
average: 5range: 2-8
$
40.00
Commerce Value
15
lbs.
Weight
Complexity

2

Tier

2

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Nanopneumatic Jackhammer

Uses Slots

Hand, Hand, Back

Spawns in

MeleeWeapons

Extra Info:
nanopneumatic jackhammer

A colossal jackhammer.

Perfect

When powered and equipped, the nanopneumatic jackhammer has a 24 penetration bonus against walls and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.

The nanopneumatic jackhammer requires an energy cell to work, and uses up 1 charge every hit.