Newfather: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|newfather}}
| title = {{Qud text|newfather}}
Line 8: Line 7:
| av = 4
| av = 4
| dv = 5
| dv = 5
| ma = 7
| ma = 9
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| id = Newfather
| id = Newfather
| tier = 4
| tier = 4
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
Line 23: Line 27:
| toughness = 14+1d3+5d1
| toughness = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| willpower = 14+1d3+5d1+1
| willpower = 14+1d3+5d1
| ego = 14+1d3+5d1+1
| ego = 14+1d3+5d1
| willpowermult = 1.25
| egomult = 1.25
| acid = 0
| acid = 0
| electric = 25
| electric = 25
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 600
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Ontological Anchor|1|no|15|no}}
| skills = {{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|22}}
| desc = White lips hang from =pronouns.possessive= hooded and overly jawed face in the asymmetry of disappointment. =pronouns.Possessive= brow crunches the softness out of =pronouns.possessive= color-sucked eyes. =pronouns.Subjective= looks at =pronouns.possessive= newchildren with a mixture of sharp fondness and disgust. To =pronouns.objective=, they are small puppets; their limbs must be curled around their joints with loving precision, or they are splayed open by their own wills, useless and broken.
| desc = White lips hang from his hooded and overly jawed face in the asymmetry of disappointment. His brow crunches the softness out of his color-sucked eyes. He looks at his newchildren with a mixture of sharp fondness and disgust. To him, they are small puppets; their limbs must be curled around their joints with loving precision, or they are splayed open by their own wills, useless and broken.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
The {{name}} is a member of the [[Putus Templar]] and can spawn anywhere Putus Templar can.
 
A {{Name}} will always spawn with 2-4 'enslaved' creatures in their party.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These creatures can spawn as any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creature, but must have an unoccupied face or head equipment slot.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}} If their face equipment slot is unoccupied they will wear a {{favilink|gentling mask}}, otherwise they will wear a {{favilink|gentling cone}}.{{Code Reference|class = DomesticatedSlave}}
 
If the {{Name}} these creatures are attached to is killed, the creatures will return to their parent factions.
 
==References==
<references/>
 
{{Creature Navbox|Putus Templar}}
{{Creature Navbox|Putus Templar}}


[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 16:32, 18 January 2024

newfather
Newfather.png
Character

t

ID?Use this ID to Wish for newfather

Newfather

Faction

Putus Templar (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

600 XP

XP Tier

4

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
newfather

White lips hang from their hooded and overly jawed face in the asymmetry of disappointment. Their brow crunches the softness out of their color-sucked eyes. They looks at their newchildren with a mixture of sharp fondness and disgust. To them, they are small puppets; their limbs must be curled around their joints with loving precision, or they are splayed open by their own wills, useless and broken.

Perfect

The newfather is a member of the Putus Templar and can spawn anywhere Putus Templar can.

A newfather will always spawn with 2-4 'enslaved' creatures in their party.[1][2] These creatures can spawn as any tier 4 or 5 creature, but must have an unoccupied face or head equipment slot.[2][3] If their face equipment slot is unoccupied they will wear a gentling mask, otherwise they will wear a gentling cone.[4]

If the newfather these creatures are attached to is killed, the creatures will return to their parent factions.

References

  1. ObjectBlueprints.xml
  2. 2.0 2.1 XRL.World.Parts.HasSlaves, method FireEvent
  3. XRL.World.Parts.HasSlaves, method IsSuitableSlave
  4. XRL.World.Parts.DomesticatedSlave