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- rounds Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that3 KB (293 words) - 23:52, 3 February 2024
- Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons5 KB (748 words) - 08:06, 14 April 2022
- Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's7 KB (557 words) - 23:55, 3 February 2024
- located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray6 KB (432 words) - 23:53, 3 February 2024
- determined by mutation level. The formula is: ⌈ Mutation Level 2 ⌉ + Range ( − 1 , 2 ) {\displaystyle {\bigg \lceil }{\frac {\text{Mutation Level}}{2}}{\bigg5 KB (481 words) - 00:08, 4 February 2024
- 50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive3 KB (387 words) - 00:10, 4 February 2024
- targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca2 KB (210 words) - 22:21, 20 March 2024
- doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots4 KB (432 words) - 23:55, 3 February 2024
- Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,7 KB (751 words) - 00:09, 4 February 2024
- Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves5 KB (497 words) - 00:00, 4 February 2024
- page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time5 KB (694 words) - 00:11, 4 February 2024
- Fasting Way (section Skill and Mutation Interactions)skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively809 bytes (94 words) - 20:29, 5 April 2022
- (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage7 KB (335 words) - 00:11, 4 February 2024
- to wishing for mutations. You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". You can wish for a mutation variant by adding38 KB (5,871 words) - 22:28, 10 May 2024
- Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level7 KB (362 words) - 00:08, 4 February 2024
- Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation8 KB (775 words) - 23:52, 3 February 2024
- on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray7 KB (472 words) - 23:53, 3 February 2024
- deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation3 KB (244 words) - 14:57, 18 January 2024
- are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to5 KB (544 words) - 00:03, 4 February 2024
- Whenever a creature is flying, that creature also gains access to a Swoop ability. Swoop will attempt to attack an adjacent non-flying creature, with the3 KB (295 words) - 18:38, 5 December 2023